Platoland is a Plato Labs πŸ§ͺ game.

While Plato Labs games strive to be as stable as possible, they may feature lower fidelity art, unproven mechanics, quirks, or random non-gameplay breaking bugs. Please keep in mind that this game is an experiment and will receive future updates and new features.

⚠️ Platoland is experimenting with persistency, at this time logging out will result in a complete loss of character, fishing pole, and caught fish data! ⚠️

How to Play

  • player.webp Create Your Character

Choose your style, colors, and accessories to show off your personality in the world of Platoland. Don’t worry β€” you can update it later anytime!

players.webp
  • Enter Platoland

Jump right into the heart of Platoland where games, friends, and surprises await. Walk around, go fishing, or jump into voice and text chat to make new friends.

Tap or click to move your character.

  • fishing_pole.webp Fishing

Tap on the fish you want to catch. Once caught, the fish will appear in your inventory.

fish.webp

Platoland is a proximity voice chat experience. You can hear and chat with other players that are visible on your screen.

The following icons are used to control your settings:

  • sound_icon.webp

    A player is speaking, also used to mute a player

  • listen_icon.webp

    The player is in/out of range to "hear" you or not connected to the call/voice channel

  • speak_icon.webp

    You are speaking, also used to mute yourself

πŸ“ Patch Notes

πŸ”– 0.4.0

Players have expressed the desire for "more things to do". While chopping trees, and trading resources are mostly remixes of existing systems, they expand the breadth of available interactions. As the game grows in breadth, its depth emerges - hopefully enticing players to work together to achieve a variety of goals upon the island...

πŸ‘©β€πŸ’Ό The Trader Joins the Island!

  • πŸ’Ž Trade basic resources for precious ones
  • 🎲 A new trade will be provided when an old one is completed
  • 🀝 Further incentivize collaboration, as players have disparate trades they will individually value some resources over others

πŸ’Ž Aquire Precious Resources!

  • πŸ’Ž Precious resources have no current application, however they are the foundational resources for future systems

πŸͺ΅ Harvest Wood!

  • πŸͺ“ Gather wood by chopping trees
  • πŸ‘©β€πŸ’Ό Trade with the trader along with fish for precious resources

⭐️ Various Ways to Win!

  • πŸ† Trade with the fisherman or the trader to achieve a win

🎣 No More Greedy Fisherman!

  • 🎣 only require 1 of each fish to upgrade your fishing pole and secure a win from the Fisherman

That's it for now! Thank you for playing, and all your feedback! It's so exciting to see those of you who've amassed a crazy collection of fish - I hope this better rewards you for your dedication to the game!
πŸ’™ Vox

πŸ”– 0.3.0

This update sets out to promote collaboration by providing players with a mechanism to exchange items.

πŸ“₯ Drop items

  • Players can now drop their fish into the world by tapping on their fish from the inventory screen

πŸ“€ Pickup items

  • Players can now pickup dropped items from the world

πŸ† Replace group win with individual winners

  • Only players who trade in all their fish receive a win
  • This could disincentivize collaboration, however it promotes players to want to work together to secure their own win

Thank you for playing, and for your valuable feedback!
πŸ’™ Vox

πŸ”– 0.2.3

This patch specifically addresses fishing pole loss, as well as their duplication.

πŸ«₯ Fix data loss due to joining and older version of the game

  • Players would lose their fish and fishing poles when joining a version of the game that did not have fishing poles

πŸ‘₯ Fix fishing pole duplication

  • If a player turned in their fish to receive a fishing pole, and other players would leave at that time, they too would receive a fishing pole when rejoining a game of Platoland

Thank you for your diligent reporting, and helping make Platoland as good as it can be!
πŸ’™ Vox

πŸ”– 0.2.0

Player feedback has been consistent around having a more purpose driven experience. This update leverages existing interactions to provide goals to the players; which now result in rewards within the game, and the app itself, i.e. wins.

🐠 Separate Fish into Dedicated Areas

  • Provides a subset of fish in identifiable locations
  • Make fishing more deliberate which will reduce frustration when attempting to catch all the "fish"
  • Provide purpose for exploring the island

🧍NPCs

  • An interaction point to provide goals, e.g. trade resources for rewards

🎣 Fishing Pole Upgrades

  • As a reward from the Fisherman player's will receive upgrades for their fishing poles
  • Upgraded fishing poles have new visuals, as well as reduce fishing time

πŸ† Win Condition

  • If any player turns in their fish to the fisherman, all players in that session will receive a win!

Thank you for playing, and all your feedback!
πŸ’™ Vox

πŸ”– 0.1.0 - 0.1.8

A series of patches to address stability issues within the game, as well as some initial player feedback.

⏰ Add a game clock that ends a session after 45m

  • This is important for a variety of reasons; but the most pertinent to our players is that the games would often linger well past when the player was engaged, as well as players would hit a voice limit after an hour of gameplay.

🎣 Increase potential "fish" count from 99 to 124

  • Initially there was a "fish" count of 100, however players quickly discovered that the available fish were only 99 πŸ˜…
  • While addressing this, we added some additional "fish" we had available.

πŸ› Various fixes primarily around how the game interacts with our Voice services

  • Players should now have a more stable and consistent Voice experience

While that's it for now, please check back soon, as we're currently working on making some of the existing systems more engaging.

Thank you all for playing!
πŸ’™ Vox