Brawlbots is an all vs. all battle game with simultaneous turns. Your goal is to knock out all the other players.
Before the game starts, each player chooses the bot they will play. Consider the following when selecting a bot:
It comes with two default weapons: a simple jump and a medium-size missile. You can use these in every turn unless another bot's power-up affects it.
The bot also has two special weapons, which you can use only once in several turns. Tap on the weapon button to read a description of the weapon.
After you have selected the bot you want to play with, press confirm.
When all the players have selected their bots, the battle begins. Everyone plays at the same time.
At the bottom-right side of the screen, you will see the control panel:
A random air strike may occur after a turn. Players will be notified of the strike before the turn starts so that they can seek shelter or continue their attacks accordingly.
Stay Alert: some maps contain teleporters. A greenish glow indicates the presence of teleporters. If a bot or a projectile passes through a green streak on either side of the map, it teleports to the other side. Also, when bots run out of health points, they self-destruct, damaging any nearby enemies.
After each turn, when a bot's health points reach zero, falls into the water, or gets out-of-bounds is eliminated from the game.
The winner is the last bot standing. If no bots remain, then all of the players who were eliminated in the previous round are declared winners.
Note: You can tap on a bot to see its settings.
During the game, power-ups will appear randomly. Try to collect them with your bots to use them to your advantage.
Adds health points to your bot.
Cools down your bot's special weapon completely.
Increases your bot's damage by 50%.
Your bot takes 50% less damage when damaged.
When your bot collides with another bot, it poisons the other bot. The poisoned bot will lose 10 health points per turn for the duration of its effects.
When your bot collides with another bot, it freezes the other bot. The frozen bot will not be able to jump during the next turn.
Game Developer: Francisco J. Almeida
Game Artist: Ken Tan
Bot abilities as of patch 36.0.0
A heavyweight bot with the highest maximum health points and medium accuracy. It can handle itself in most situations, but it isn't the best jumper or power-up collector or escaping from enemies.
Once it stops moving it explodes, releasing 3 medium-size rockets near where it exploded.
It bounces like a ball.
A medium-weight bot with medium health and high accuracy. The perfect bot to jump in and out of combat.
Nano becomes bouncy and jumps, damaging enemies on impact.
A large rocket that splits into 5 medium-size rockets when it reaches its highest point.
A medium-weight bot with high health and medium accuracy. Its special weapons make it a force to be reckoned with.
The Raptor puts out a shield that reflects any projectiles and other bots that collide with it.
It explodes when it stops moving, damaging nearby bots. It has a big blast radius and does massive damage.
A super lightweight alien bot with medium health points, but it's a deadly accurate shooter. The Xentacle rocket and its accuracy makes it a very powerful combination. It has claws that may help grab onto terrain if it falls off the edge of the map.
Xebes jumps and shoots 3 alien egg-rockets that damage others but not itself or a teammate.
Penetrates walls, bots, shields and other defenses, damaging any bots in its path but not exploding on impact.
A heavyweight bot with high health points and medium-low accuracy. It uses the power of its tail and jumps to cause a lot of damage.
Jumps and stomps, causing explosions.
Whips the tail to cause an explosion, damaging nearby enemies.
A medium-weight bot with medium health points and high accuracy. Thor's legendary hammer fires a powerful lightning beam and summons thunderous lightning strikes.
Mjölnir shoots 3 runes. Each explodes when it stops moving, and a lightning bolt will strike at the point it exploded.
Mjölnir shoots a beam of lightning that penetrates through walls, bots, and shields -- damaging any bots in its path.
A medium-weight bot with high health points and high accuracy. It uses it's whip to immobilize enemies and bullets to do multiple damage.
Peacemaker fires multiple bullets equal to the number of charges accumulated (6 max).
Peacemaker uses a whip to immobilize and damage nearby bots.
A light-weight bot with medium health points and high accuracy. It's quick, but hard-hitting.
Shinobi teleports to another spot and launches shuriken.
Shinobi launches a poison gas grenade, damaging nearby bots that make contact with the gas.
Fast and ferocious, Riptide dives into the fray to take a bite out of its opponents!
Riptide jumps and upon settling strikes nearby bots, causing an explosion for each bot within range.
Riptide launches 3 lightweight rockets.
Sentinel is a heavy-weight bot, devastating enemies with earth-shattering jumps and a powerful arc cannon that penetrates anything.
Sentinel unleashes its massive weight in a devastating jump, smashing down with earth-shattering force. Due to its weight, it stays firmly grounded after landing.
The Sentinel fires a concentrated beam of corrupted data fragments that penetrates through walls, bots, and shields -- damaging any bots in its path.
Lionheart is a formidable tank that creates tactical space with its thunderous roar, and unleashes a powerful rocket that inflicts massive damage for maximum destruction.
A mighty roar that unleashes a shockwave, pushing enemies back in a burst while inflicting light damage.
A devastating rocket adorned with a lion's headdesign, delivering a heavy blow to its target.
Bloodwing is a resilient tank that commands a swarm of vampiric bats to attack enemies and heal itself while transforming into a smoky swarm for temporary invincibility, allowing it to survive longer in battles.
Release a swarm of vampiric bats that move in a straight line, locking onto the nearest enemy tanks. These bats deal damage upon impact, healing the shooter for a portion of the damage dealt.
Transform into a smoky swarm of bats, unable to take damage for n seconds. After the effect ends, you return to your tank form, ready to continue the fight.