Match Monsters is a hybrid of a match-3 and monster battling game. Players make matches on the board to power up their monsters and unleash damaging attacks.
Draft Mode
Each player will choose 2 monsters in the form of a draft.
The 1st player is randomly chosen and will choose one monster. The 2nd player will choose their 2 monsters. The 1st player will then choose their final monster. The 2nd player will start the match. Players cannot select monsters from the same element type that has already been chosen by themselves or their opponent.
All Pick
Each player chooses 2 monsters for the battle. You can only choose 1 monster from each element.
After the monsters are chosen, the 1st player is randomly picked. The 2nd player receives a 5 HP bonus.
Each player is given 2 moves per turn, as shown by the moves jewels at the top:
During a move, you can make matches by tapping or sliding an elemental tile on the board to create a match of 3 or more (horizontally or vertically):
These are the 5 color elements on the board to match:
The elements that you matched will contribute to your monster's mana, and not to your opponent's.
Each monster has an element assigned to them.
When you make a match, if the element corresponds to one of your monster's element, it will fill up that monster's mana bar.
When a monster's mana bar is full, it will automatically perform its special ability:
During the game, you can tap on a monster to see information about its abilities.
You can power up and evolve a monster by feeding them 4 tasty Berries:
To collect Berries you need to match 3 or more of them on the board.
Evolving a monster consumes 1 move in the turn.
If you have an evolved monster and 4 Berries, you can choose to boost that particular monster.
Boosting a monster will add 4 elements to the monster's mana bar.
Similar to evolutions, boosting a monster also requires 1 move in that turn.
When you match a row or column of 4 or more elements, you will get an Extra Move for that turn:
You are only allowed 1 Extra Move per turn.
The game ends when a player's HP reaches zero and the remaining monster master wins!
Game Developers: Matt Hackett & Chris Kocan
Monster Designer: zerudez
Game Art: Ken Tan, Hoan Nguyen
Monster abilities as of patch 104.0.0
Flare: Attacks for 20 HP and matches a random column (requires 8 Fire). Evolves into Bonzire.
Flare+: Attacks for 25 HP and matches 2 random columns (requires 8 Fire).
Hydro Rush: Attacks for 10 HP and converts 3 random tiles to Water (requires 6 Water). Evolves into Sephanix.
Hydro Rush+: Attacks for 20 HP and converts 3 random tiles to Water (requires 6 Water).
Heal Leaf: Attacks for 10 HP and heals you for 10 HP (requires 6 Earth). Evolves into Karaggon.
Heal Leaf+: Attacks for 15 HP and heals you for 15 HP (requires 6 Earth).
Electroclaw: Attacks for 5 HP and matches a random 2x2 grid (requires 4 Electric). Evolves into Axelraze.
Electroclaw+: Attacks for 10 HP and matches a random 3x2 grid (requires 4 Electric).
Psycho Bite: Attacks for 10 HP and drains 2 Mana from opponent's monsters (requires 6 Psychic). Evolves into Scoprikon.
Psycho Bite+: Attacks for 15 HP and drains 3 Mana from opponent's monsters (requires 6 Psychic).
Pyro Blitz: Attacks for 20 HP and matches a random row (requires 10 Fire). Evolves into Magnooki.
Pyro Blitz+: Attacks for 30 HP and matches a random row (requires 10 Fire).
Aqua Blast: Attacks for 20 HP and converts 2 random tiles to Water (requires 8 Water). Evolves into Shardivore.
Aqua Blast+: Attacks for 25 HP and converts 3 random tiles to Water (requires 8 Water).
Flower Dance: Attacks for 5 HP and heals 5 HP at the end of turn for 3 turns (requires 6 Earth). Evolves into Eidelf.
Flower Dance+: Attacks for 10 HP and heals 10 HP at the end of turn for 2 turns (requires 6 Earth).
Starblitz: Attacks for 15 HP and grants 1 extra move for the next turn (requires 7 Electric). Evolves into Gleamur.
Starblitz+: Attacks for 20 HP and grants 1 extra move for the next 2 turns (requires 7 Electric).
Only appears when true love is in the air...
Hugs: Attacks for 10 HP and gives 2 mana to your other monster (requires 7 Fire). Evolves into Flambagant.
Only appears when true love is in the air...
Hugs+: Attacks for 20 HP and gives 3 mana to your other monster (requires 7 Fire).
Pickpocket: Attacks for 10 HP and steals up to 1 berries and 1 mana. (requires 7 Psychic). Evolves into Bandicrook.
Pickpocket+: Attacks for 10 HP and steals up to 2 berries and 2 mana. (requires 7 Psychic).
Punish: Attacks for 30 HP but loses 1 move for the next turn. (requires 9 Water). Evolves into Wreckore.
Punish+: Attacks for 40 HP but loses 1 move for next 2 turns. (requires 9 Water).
Harvest: Attacks for 10 HP and adds 1 berry (requires 6 Earth). Evolves into Birchard.
Harvest+: Attacks for 20 HP and adds 3 berries (requires 6 Earth).
Overload: Attacks for 10 HP, removes 1 move from your opponent's next turn, and matches 4 random tiles (requires 9 Electric). Evolves into Radiaze.
Overload+: Attacks for 20 HP, removes 1 move from your opponent's next turn, and matches 8 random tiles (requires 9 Electric).
Maim: Attacks for 5 HP, and prevents a random monster from receiving mana for 2 moves (requires 4 Fire). Evolves into Fursway.
Maim+: Attacks for 15 HP, and prevents a random monster from receiving mana for 3 moves (requires 4 Fire).
Only appears in the light of a Hunter's Moon...
Soul Curse: Attacks for 10 HP, and for 2 turns every time your opponent uses a monster skill they receive 10 damage (requires 9 Psychic). Evolves into Necrogeist.
Only appears in the light of a Hunter's Moon...
Soul Curse+: Attacks for 15 HP, and for 2 turns every time your opponent uses a monster skill they receive 15 damage (requires 9 Psychic).
Only appears amidst a winter's chill...
Avalanche: Attacks for 20 HP, and increases the maximum mana required by 3 for a random enemy monster for 2 turns (requires 8 Water). Evolves into Mousummit.
Only appears amidst a winter's chill...
Avalanche+: Attacks for 25 HP, and increases the maximum mana required by 3 for both enemy monsters for 3 turns (requires 8 Water).
Dream Drain: Attacks for 10 HP, and a random monster loses 1 mana after every move for 4 moves (requires 6 Psychic). Evolves into Lulabaa.
Dream Drain+: Attacks for 15 HP, and a random monster loses 2 mana after every move for 4 moves (requires 6 Psychic).
Only appears when the elemental spirit returns to Platopia...
Tail Slap: Attacks for 10 HP, and can evolve into 1 of 4 powerful monsters (requires 6 Psychic). Evolves into Phirapt, Vortapt, Thornapt, or Buzzapt.
Engulf: Attacks for 25 HP, and matches a random row and column (requires 7 Fire).
Tidal Surge: Attacks for 30 HP, and converts 3 random tiles to Water (requires 8 Water).
Regenerate: Attacks for 15 HP, and heals for 25 (requires 7 Earth).
Arc: Attacks for 15 HP, and matches a random 3x3 grid (requires 5 Electric).
Graze: Attacks for 10 HP, and collects all berries from the board (requires 8 Earth). Evolves into Alpalaine.
Graze+: Attacks for 20 HP, and collects all berries from the board while healing +5 HP per berry collected over the limit (requires 8 Earth).
Lure: Attacks for 15 HP (requires 9 Water). Evolves into Voidevour.
Lure+: Attacks for 20 HP (requires 9 Water).
Rupture: Attacks for 5 damage and collects all ruptured tiles dealing 5 damage for each tile collected, then ruptures 5 more tiles on the board (requires 6 Fire). Evolves into Rexsaur.
Rupture+: Attacks for 5 damage and collects all ruptured tiles dealing 10 damage for each tile collected, then ruptures 5 more tiles on the board (requires 6 Fire).
Honey Ohm: Attacks for 5 HP and collect 2 random tiles - each value is raised to the power of its charges (requires 4 Electric). Evolves into Ranzap.
Honey Ohm+: Attacks for 5 HP and collect 2 random tiles - each value is raised to the power of its charges (requires 4 Electric).
Potent Potpourri: Attacks for 5 HP and has a status that changes depending on the last tile type matched (requires 4 Psychic). Evolves into Aromaphant.
Potent Potpourri+: Attacks for 10 HP and has a status that changes depending on the last tile type matched (requires 4 psychic).
Frostbite: Attacks for 10 HP (requires 8 Water). Evolves into Frostoyle.
Frostbite+: Attacks for 15 HP (requires 8 Water).
Nuzzle: Attacks for 5 and heals for 5 HP (requires 4 Psychic). Evolves into Haboobun or Habibun.
Smooch: Heals for 25 HP and swaps into Habibun (requires 4 Psychic).
Glomp: Attacks for 20 and swaps into Maboobun (requires 4 Psychic).
Six-shooter: Attacks for 5 per bullet collected (max 6) (requires 4 Earth). Evolves into Armathorn.
Double-barrel: Attacks for 10 per bullet collected (max 4) (requires 4 Earth).
Fruit Festival: Attacks for 10 HP and converts 3 random tiles to Berries (requires 4 Earth). Evolves into Pinathotlada.
Fruit Festival+: Attacks for 15 HP and converts 4 random tiles to Berries (requires 4 Earth).
...not very agile, but it can withstand a lot of punishment
Shellshock: Apply Energy Shield to player and increase 3 charge of shield (requires 5 Electric). Evolves into Voltarmour.
...not very agile, but it can withstand a lot of punishment
Shellshock+: Apply Energy Shield to player and increase 5 charges of shield (requires 5 Electric).
It sounds like trouble when Echomori is on the field.
Drops 2 echo tile effects on the board at the end of each of turn. Evolves into Echomento.
Screech: Requires 5 Electric mana and does the following for each echo tile effect on the board:
It sounds like trouble when Echomento is on the field.
Drops 3 echo tile effects on the board at the end of each of turn.
Screech+: Requires 5 Electric mana and does the following for each echo tile effect on the board:
You have to be careful around this pretty little Kittea.
Kittea gains one Tea status charge whenever any player makes a match.
Hot Tea: Requires 6 Psychic mana and is based on Kittea's status charges:
If Kittea's charges exceed 10 total they will overflow, removing all Tea status charges and all mana from both monsters.
Evolves into Purrtea.
This pretty Purrtea is ready to spill the tea.
Purrtea gains one Tea status charge whenever any player makes a match.
Hot Tea+: Requires 6 Psychic mana and is based on Purrtea's status charges:
If Purrtea's charges exceed 10 total they will overflow, removing all Tea status charges and all mana from both monsters.
Snaxolotl is hungry to do some damage.
Mukbang: (requires 7 Fire) Attacks for 10 HP and adds 2 charges of Consume status.
Consume status harvests a random 2x2 grid of tiles at the end of each turn.
Evolves into Axoodle.
Axoodle is ready to throw its weight around.
Mukbang+: (requires 7 Fire) Attacks for 20 HP and adds 4 charges of Consume status. Adds 1 berry when status runs out.
Consume status harvests a random 2x2 grid of tiles at the end of each turn.
Grumchum will take your breath away.
Drown: (requires 8 Water) Attacks for 10 HP and adds 1 charge of Thrash status to opponent.
Thrash status damages opponent for 5 health each time they make a move. Loses one charge after each turn.
Evolves into Garbaric.
Garbaric can breathe under water. Can you?
Drown+: (requires 8 Water) Attacks for 15 HP and adds 2 charges of Thrash status to opponent.
Thrash status damages opponent for 5 health each time they make a move. Loses one charge after each turn.
Gr1ff-E is getting charged up for battle.
Scalar Beam: (requires 4 Water) Attacks the opponent for 5 damage per status charge, and adds 1 additional charge to its status.
Evolves into Gr1ff-0n.
Gr1ff-0n gets out of control quickly. Can you tame him?
Scalar Beam+: (requires 4 Water) Attacks the opponent for 5 damage per status charge, and adds 2 additional charges to its status.
Can you sacrifice enough to satisfy the mighty Rituki?
Sacrificial Ritual: (requires 6 Earth) Heals player for 10 health. Removes each berry from the board, sacrificing them to add to its status charges. Once Rituki's status charges hit 6 or higher, Rituki attacks opponent for 15 damage and resets charges to 0.
Evolves into Ritukong.
You better hope that berries are the only thing Ritukong is interested in sacrificing.
Sacrificial Ritual+: (requires 6 Earth) Heals player for 15 health. Removes each berry from the board, sacrificing them to add to its status charges. Once Ritukong's status charges hit 6 or higher, Ritukong attacks opponent for 20 damage and resets charges to 0.
This MC is ready to bring some hype to your demise!
Distortion: (requires 5 Psychic) Attacks for 5 damage and adds 2 charges of Confusion status to opponent player. Any time a player with Confusion status makes a match they have a 50% chance of either:
Evolves into DJ Puff.
DJ Puff will mix you up and turn you around!
Distortion+: (requires 5 Psychic) Attacks for 10 damage and adds 4 charges of Confusion status to opponent player. Any time a player with Confusion status makes a match they have a 50% chance of either:
Missbrella seeks revenge for her abandonment in the post-apocalypse.
Fiery Twirl: (requires 7 Fire)
Adds 1 charge of Burn status to the opponent.
Adds 1 charges of Umbrella Shield to the player.
Evolves into Madambrella.
Madambrella shields the little ones and incinerates those who dare approach.
Fiery Twirl+: (requires 7 Fire)
Adds 2 charges of Burn status to the opponent.
Adds 3 charges of Umbrella Shield to the player.
High-spirited Bubball bounces between big damage and blazing speed, adapting to any battle!
Electroshift: (requires 6 Electric)
Attacks for 5 HP and matches a random 2x2 grid.
Bubball changes forms at the end of every one of your turns.
Evolves into Buzzeal
Buzzeal is an electrifying beast, switching between raw power with lightning speed!
Electroshift+: (requires 6 Electric)
Attacks for 10 HP and matches a random 3x2 grid.
Buzzeal changes forms at the end of every one of your turns.
With scorching breath and vampiric powers, this little powerhouse becomes unstoppable under the blood moon!
Bloodflame (requires 8 Fire): Attacks for 15 HP and heals for 5 HP. Evolves into Nosfyretu.
This fearsome dragon unleashes infernal fire and drains life, transforming into a terror of the night under the Blood Moon!
Bloodflame+ (requires 8 Fire): Attacks for 20 HP and heals for 10 HP.
This eerie plague doctor in a beaked mask terrifies opponents by draining their mana into his potion vial, crafting deadly curses that seal their fate.
Death’s Mark (requires 7 Psychic): Attacks for 10 HP, drains 2 Mana from opponent's monsters and places a Death’s Mark on the opponent for 2 turns.
Facing Doomzy is a slow descent into doom, as its very presence pulls you closer to the inevitable end.
Death’s Mark+ (requires 7 Psychic): Attacks for 15 HP, drains 3 Mana from opponent's monsters and places a Death’s Mark on the opponent for 3 turns.
This adorable monster charms foes into losing focus but when cornered, it unleashes a fierce barrage of knee-biting attacks.
Violence (requires 7 water): Attacks for 15 HP and causes the opponent to lose 1 move for the next turn.
** When your health drops to 30 or below, Moodenga becomes Berserk and changes its attack.
Berserk: Attacks for 5 HP, four times in a row
Its imposing size causes foes to lower their guard, but beneath its gentle look lies a fierce side that strikes with relentless, painful bites.
Violence (requires 7 water): Attacks for 20 HP and causes the opponent to lose 1 move for the next 2 turns.
** When your health drops to 30 or below, Mootabak becomes Berserk and changes its attack.
Berserk: Attacks for 5 HP, six times in a row
A new monster appears - Moodenga
Minor Balancing
Voltarmour
Madambrella
A new monster appears - Ozzy
Minor Balancing
Buzzapt
Voltarmour
Missbrella & Madambrella
Minor Balancing
Petirex & Rexsaur
Abyssoul & Voidevour
Rituki & Ritukong
A new monster appears - Nosferax
Minor Balancing
Timingo
Sephanix
Minor Balancing
Missbrella & Madambrella
Grumchum
Garbaric
Ritukong
A new monster appears - Bubball
Minor Balancing
Maboobun
Snaxolotl
Axoodle
Minor Balancing
Pelijet
Sephanix
Missbrella
Madambrella
A new monster appears - Missbrella!
Minor Balancing
Phirapt
DJ Puff
Grumchum & Garbaric
Minor Balancing
Axoodle
Minor Bug Fix
Minor Balancing
Timingo
Flambagant
Minor Balancing
MC Jiggle & DJ Puff
Minor Balancing
Grumchum & Garbaric
Minor Balancing
Gargice & Frostoyle
Mouskrow
Minor Balancing
Nerverack & Wreckore
Petirex & Rexsaur
Maboobun
Habibun
Minor Balancing
Gr1ff-E
Gr1ff-0n
Rituki
Ritukong
Grumchum
Garbaric
A new monster appears - Echomori!
Minor Balancing
Birchee
Birchard
Woolam
Elescent
Aromaphant
Sahibun
Maboobun
Habibun
Cactkid
Armathorn
Voltshard
Voltarmour
Introducing Match Monsters Draft Mode!
Draft pick is a new monster selection mode, which determines how players can choose 2 monsters each. Players will alternate in their monster selection in the form of a draft. A player is randomly chosen to start the selection.
Bug Fix:
Minor Balancing
Voltshard
Voltarmour
A new monster appears - Voltshard!
Minor Balancing
Petirex
Rexsaur
Gargice
Frostoyle
Abyssoul
Voidevour
Birchee
Birchard
Tropina
Pinathotlada
Sahibun
Maboobun
Habibun
Major Monster Rebalance
It has been quite sometime since we did a comprehensive balance patch for our monsters. The approach we took this time was identifying our most underperforming monsters and buffing them only; the thinking being that as they win more games, the stronger monsters will level out.
Lilabaa
Lulabaa
Birchee
Birchard
Elescent
Aromaphant
Tropina
Pinathotlada
Gargice
Frostoyle
Petirex
Rexsaur
Abyssoul
Voidevour
A new monster appears - Tropina!
A new monster appears - Cactkid!
Minor Balancing
Unfortunately Sahibun and friends were underperforming, we gave a boost to the evolved forms to raise the monsters' overall effecacy.
A new monster appears - Sahibun!
A new monster appears - Gargice!
A new monster appears - Elescent!
A new monster appears - Sipzap!
A new monster appears - Petirex!
A new monster appears - Abyssoul!
New stage: Tallon Labs!
A new monster appears - Woolam!
Balancing:
A new monster appears - Tadapt!
Balancing:
A new monster appears - Lilabaa!
Frosset Lake:
Balancing:
Bug Fix:
A new monster appears - Mouskrow!
New stage: Frosset Lake!
Balancing:
Balance Patch:
A new monster appears - Gravetiery!
New stage: Forvir Swamp!
Monster Balancing:
A new monster appears - Ferobite!
Other changes:
A new monster appears - Glowzard!
New stage: Lava Caverns!
A new monster appears - Birchee!
A new monster appears - Nerverack!
New stage: Tranquil Falls!
Other changes:
A new monster appears - Criminook!
Monster balancing:
New feature: Stages!
Monster balancing:
Other balancing:
Monster balancing:
A new monster appears - Timingo (RARE)!
Monster balancing:
Monster balancing:
A new monster appears - Winklit!
Monster balancing:
A new monster appears - Elfini!
Monster balancing:
Monster balancing:
Monster balancing:
Monster balancing:
Gameplay changes:
Monster balancing:
Stages as of patch 104.0.0
"Finally, a fair fight!"
"Mmm, these berries are extra juicy!"
"There's something powerful about this place..."
"The water here has a life of its own!"
"Ouch! That's burning hot!"
"This fog is so thick, I can barely see a thing!"
"Everything is frozen solid!"
"Be careful - this whole place is unstable!"
"Watch your step when moving through this dangerous garden!"