Only on Plato: Put your Match 3 skills to the test! Collect and battle monsters in epic arenas.
Patch 116.0.0 Notes
A new monster variant appears - Winklit Astro
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Winklit suits up for space in this stellar new variant, bringing cosmic charm to the battlefield with every step.
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Evolving into Gleamur, it zips across the stars with its signature star-shaped tail, lighting up the fight with intergalactic energy and flair.
Minor Balancing
Mootabak
- Reduced Berserk's attack from 6 times to 5 times
Nebulos
- Reduced Black Holes from 4 turns to 3 turns
Patch 115.0.0 Notes
A new monster appears – Riffoon
- Bursting onto the scene with raw energy, Riffoon shreds through battle with rebellious riffs and unstoppable spirit. Its Rebel Encore ability fuels the fight, giving it a chance to strike again for free.
- Evolving into Rockoon, this punk rock superstar cranks the volume to max, keeping the battle raging with electrifying encores and a stage presence that can’t be ignored!
Minor Balancing
Slythia & Serphina
- Increased Mana from 8 to 9
Doomzy
- Increased Attack from 15 to 20
Patch 114.0.0 Notes
A new monster variant appears - Tropina Badam
- To honor this season of reflection and togetherness, Tropina takes on a new form as a golden almond, brimming with energy and cheer, offering vitality to those in need during their toughest battles.
- Evolving into Pinathotlada, it carries a bountiful bowl of nutritious nuts, generously sharing its strength to keep allies strong and ready for any challenge.
Patch 113.0.0 Notes
A new monster variant appears - Sahibun Wedding
- Love is in the air! The ever-cheerful Sahibun takes on a new role as an adorable flower girl, twirling through battle and showering the field with petals and joy.
- Maboobun, the radiant bride, heals her allies and lifts spirits with unwavering devotion.
- Habibun, the devoted groom, stands strong, protecting and cherishing its partner in battle.
Patch 112.0.0 Notes
A new monster appears - Slythia
- Slythia is a golden serpent that radiates prosperity, drawing in fortune with each passing turn. Its shimmering scales glisten like coins, symbolizing wealth and power.
- Its Gold Fortune ability requires 8 mana to attack for 20 HP and grants itself 2 charges of Prosper Status. This status provides Slythia with 1 extra mana at the start of each turn, ensuring its fortune never runs dry.
- Slythia evolves into Serphina, an even more majestic serpent of abundance. Its Gold Fortune+ attack increases to 25 HP and grants 2 charges of Prosper Status to both itself and its ally, sharing its fortune.
Patch 111.0.0 Notes
Minor Balancing
Neblin
- Increased Attack from 10 to 15
- Increased Black Hole Tiles from 3 to 6
- Increased Black Hole Status Charges from 1 to 2
Nebulos
- Increased Attack from 20 to 25
- Increased Black Hole Tiles from 3 to 6
- Increased Black Hole Status Charges from 2 to 4
Patch 110.0.0 Notes
A new monster appears - Neblin
- Neblin is a radiant celestial being with a mysterious aura, hinting at its power to summon black holes and disrupt the battlefield.
- Its Singularity ability requires 7 mana to attack for 10 HP and places Black Hole Status on the opponent. The status turns random tiles into Black Hole Tiles, which cannot be moved or matched for 1 turn, before reverting back to their original state.
- Neblin evolves into Nebulos, a majestic double-headed celestial beast that radiates stellar energy. Its Singularity+ attacks for 20 HP, while placing Black Hole Status on the opponent for 2 turns.
Patch 109.0.0 Notes
A new monster appears - Caplett
- Caplett is a relaxed capybara soaking in a hot onsen, radiating calm while splashing enemies with soothing, scalding water.
- Its Soothing Soak ability deals 5 HP damage to the opponent and heals 5 HP to the player the end of the turn for 1 turn.
- Caplett evolves into Captrio, a trio of capybaras sharing their restorative powers. With their combined strength, Captrio's Soothing Soak+ deals triple the damage and heals 5 HP to the player for 3 turns.
Minor Balancing
Echomento
- Decreased Echo Tile from 4 to 3
Patch 108.0.0 Notes
Echomori
- Increased mana cost from 5 to 6
Echomento
- Increased mana cost from 5 to 6
- Increased Echo Tile from 3 to 4
Gr1ff-0n
- Increased mana cost from 4 to 5
Patch 107.0.0 Notes
Minor Balancing
Slumbie & Slumbro
- Increased the number snow tiles converted from 2 to 3 and from 3 to 4
Patch 106.0.0 Notes
A new monster appears - Slumbie
- Slumbie is a perpetually sleepy yeti that loves hurling snowballs at opponents, turning the battlefield into a winter wonderland.
- Its Snowball Fight ability deals 10 HP damage and transforms 2 random tiles into snow tiles. Slumbie sends extra snowballs flying at the enemy, dealing 5 HP damage when its team matches a snow tile.
- Slumbie evolves into the even drowsier Slumbro, whose massive snowballs make it a formidable opponent in any fight.
Minor Balancing
Magnooki
- Increased matching from "a random column" to "a random column and row"
Vortapt
- Increased attack from 20 to 25
Patch 105.0.0 Notes
Minor Balancing
Missbrella
- Increased umbrella shield from 1 to 2
Patch 104.0.0 Notes
A new monster appears - Moodenga
- Moodenga is an adorable pygmy hippo that charms foes into losing focus, leaving them vulnerable to its attacks.
- Its Violence ability strikes for 15 HP and causes the opponent to lose 1 move for their next turn.
- When your health drops to 30 or below, Moodenga enters Berserk mode, changing its attack to a rapid barrage of knee-biting strikes, dealing 5 HP damage four times in a row.
- Moodenga evolves into the imposing Mootabak, whose size and strength amplify its fierce attacks and disarming charm.
Patch 103.0.0 Notes
Minor Balancing
Voltarmour
- Increased shield charges from 4 to 5
Madambrella
- Increased umbrella shield from 2 to 3
Patch 102.0.0 Notes
A new monster appears - Ozzy
- Ozzy is a sinister plague doctor, draining mana into his potion vial to craft deadly curses.
- For 2 turns, cursed opponents take 5 extra damage from any attack. Death's Mark loses one ch
- His Death's Mark ability strikes for 10 HP and drains 2 mana from opponents, leaving them cursed and vulnerable.
Minor Balancing
Buzzapt
- Decreased max mana from 6 to 5
Voltarmour
- Decreased shield charges from 5 to 4
Missbrella & Madambrella
- Increased max mana from 6 to 7
Patch 101.0.0 Notes
Minor Balancing
Petirex & Rexsaur
- Decreased number of Ruptured Tiles from 6 to 5
Abyssoul & Voidevour
- Increased max mana from 8 to 9
Rituki & Ritukong
- Increased number of Berries to Sacrifice from 5 to 6
Patch 100.0.0 Notes
A new monster appears - Nosferax
- Nosfyretu is a fearsome vampire dragon, combining the forces of flame and darkness.
- Its Bloodflame ability burns through enemies with 15 HP damage while healing 5 HP.
- When the Blood Moon rises every 3 turns, its true power awakens. Under its glow, Nosfyretu becomes unstoppable, dealing 10 extra damage and doubling its healing!
- Nosferax evolves into the fearsome Nosfyretu, unleashing even more devastating attacks and vampiric strength.
Patch 99.0.0 Notes
Minor Balancing
Timingo
- Decreased base attack from 15 to 10
Sephanix
- Decreased convert tiles from 4 to 3
Patch 98.0.0 Notes
Minor Balancing
Missbrella & Madambrella
- Decreased 1 Umbrella Shield charge
Grumchum
- Increased base attack from 5 to 10
- Decreased Thrash charges from 2 to 1
Garbaric
- Increased base attack from 10 to 15
- Decreased Thrash charges from 3 to 2
Ritukong
- Decreased Ritual Sacrifice's attack from 25 to 20
Patch 97.0.0 Notes
A new monster appears - Bubball
- Bubball is a high-energy, electric monster with a lively spirit. It dynamically switches between powerful attacks and blazing speed, adapting to any battle.
- Its Electroshift ability deals 5 HP damage and matches a random 2x2 grid.
- At the end of each turn, Bubball changes forms:
- (1) High Voltage: Doubles damage.
- (2) Flash: Grants an extra move for the next turn.
- Bubball evolves into Buzzeal, which delivers even greater damage and speed.
Patch 96.0.0 Notes
Minor Balancing
Maboobun
- Increased healing from 20 to 25
Snaxolotl
- Decreased mana required from 8 to 7
Axoodle
- Decreased mana required from 8 to 7
Patch 95.0.0 Notes
Minor Balancing
Pelijet
- Increased Convert Tiles from 2 to 3
Sephanix
- Increased Convert Tiles from 3 to 4
Missbrella
- Decreased Umbrella Shield charges from 3 to 2
Madambrella
- Decreased Umbrella Shield charges from 5 to 3
Patch 94.0.0 Notes
A new monster appears - Missbrella!
- Missbrella is a fire monster that burns her enemies and protects you with her blazing umbrella!
- Missbrella's Fire Twirl ability adds 1 burn status that does 5 damage each time the opponent makes a move.
- In addition to dealing damage, it protects itself from damage using its umbrella, adding 3 charges of shield.
- Missbrella evolves into Madambrella and increases its burn charges to 2 and shield charges to 5.
Minor Balancing
Phirapt
- Decreased mana required from 8 to 7
DJ Puff
- Increased base attack from 10 to 15
Grumchum & Garbaric
- Increased mana required from 7 to 8
Patch 93.0.0 Notes
Minor Balancing
Axoodle
- Increase charges of Consume status from 3 to 4
Patch 92.0.0 Notes
Minor Bug Fix
- Fix Grumchum bug where game wasn't ending with Thrash status executing on automoves and resulting in 0 health
Patch 91.0.0 Notes
Minor Balancing
Timingo
- Raised base attack from 10 to 15
Flambagant
- Raised base attack from 15 to 20
Patch 90.0.0 Notes
Minor Balancing
MC Jiggle & DJ Puff
- Raised the damage that the Confusion status does from 5 to 10
Patch 89.0.0 Notes
Minor Balancing
Grumchum & Garbaric
- Raised mana from 6 to 7
Patch 88.0.0 Notes
Minor Balancing
Gargice & Frostoyle
- Lowered mana from 9 to 8
Mouskrow
- Increased Avalanche damage from 15 to 20
- Decrease Avalanche effect duration from 3 turns to 2 turns
Patch 87.0.0 Notes
Minor Balancing
Nerverack & Wreckore
- Lowered mana from 10 to 9
Petirex & Rexsaur
- Added base attack of 5 damage
Maboobun
- Decreased Smooch healing from 25 to 20
Habibun
- Decreased Glomp damage from 25 to 20
Patch 86.0.0 Notes
Minor Balancing
Gr1ff-E
- Lowered mana from 5 to 4
Gr1ff-0n
- Lowered mana from 5 to 4
Rituki
- Lowered mana from 7 to 6
- Increased status attack from 10 to 15
Ritukong
- Lowered mana from 7 to 6
- Increased status attack from 20 to 25
Grumchum
- Lowered mana from 7 to 6
- Increased Thrash charges added to opponent from 1 to 2
Garbaric
- Lowered mana from 7 to 6
- Increased Thrash charges added to opponent from 2 to 3
Patch 71.0.0 Notes
A new monster appears - Echomori!
- Echomori is an electric monster that drops echo tile effects on the board at the end of its turn.
- Echomori's Screech ability deals 5 damage for each of these echo tile effects on the board.
- In addition to dealing damage, each echoed tile harvests itself and one additional tile from the board.
- Echomori evolves into Echomento and increases its echo drop amount from 2 to 3.
Patch 66.0.0 Notes
Minor Balancing
Birchee
- Remove permanent status that adds 1 berry at the start of the owner's every turn
- Harvest:
- Now grants 2 berries instantly
Birchard
- Remove permanent status that adds 1 berry at the start of the owner's every turn
- Harvest+:
- Now grants 4 berries instantly
Woolam
- Graze:
- Damage: from 15 to 10
Elescent
- Potent Potpourri:
- Red status effect damage: from 5 to 10
- Green status effect healing: from 5 to 10
Aromaphant
- Potent Potpourri+:
- Red status effect damage: from 10 to 15
- Green status effect healing: from 10 to 15
Sahibun
- Nuzzle:
- Mana cost: from 5 to 4
Maboobun
- Smooch:
- Mana cost: from 5 to 4
Habibun
- Glomp:
- Mana cost: from 5 to 4
Cactkid
- Bullets can now be removed from board by opponent
Armathorn
- Bullets can now be removed from board by opponent
Voltshard
- Remove 1 shield status charge at the start of each turn
Voltarmour
- Remove 1 shield status charge at the start of each turn

Patch 64.0.0 Notes
Introducing Match Monsters Draft Mode!
Draft pick is a new monster selection mode, which determines how players can choose 2 monsters each. Players will alternate in their monster selection in the form of a draft. A player is randomly chosen to start the selection.
- Player 1 will pick one monster
- Player 1 can choose any monster available to them
- Player 2 will choose 2 monsters
- Player 2 can choose any monster types different from the one chosen by Player 1
- Ex: Player 1 chooses Fire, Player 2 can only choose Water, Earth, Psychic, or Electric
- Player 1 will choose their final monster
- Player 1 must choose a monster from the remaining types
- Ex: Player 2 chooses a Water type and a Psychic type. Player can choose either Electric or Earth
- Player 2 will start the match
Patch 63.0.0 Notes
Bug Fix:
- Fixed an issue where the Shield status was not blocking damage from Fire tiles in the Lava Caverns stage as intended.
Patch 62.0.0 Notes
Minor Balancing
Voltshard
- Power:
- Add 3 charges of shield whenever Energy Shield is applied
- Reflect 10 damage per charge not mitigated
Voltarmour
- Power:
- Add 5 charges of shield whenever Energy Shield is applied
- Reflect 10 damage per charge not mitigated
Patch 61.0.1 Notes
A new monster appears - Voltshard!
- Voltshard is a defensive monster. It is equipped with a high-tech Energy Shield that can absorb part of the incoming damage and reflect it back to the attacker. The Voltshard is not very agile, but it can withstand a lot of punishment.
Energy Shield: absorb 5 incoming damage per charge and reflect 5 damage per remaining charge.
- Voltshard's Shellshock applies Energy Shield to the player, adding 1 charge of shield.
- Voltshard evolves into Voltarmour to gain the ability to add 2 charges of shield whenever Energy Shield is applied.
Patch 58.0.0 Notes
Minor Balancing
Petirex
- Rupture:
- Removed attacking for 5 HP ability
Rexsaur
- Rupture+:
- Removed attacking for 15 HP ability
- Damage per tile collected increased from 5 to 10
Gargice
- Frostbite:
- Mana cost: from 10 to 9
Frostoyle
- Frostbite+:
- Mana cost: from 10 to 9
Abyssoul
- Lure:
- Mana cost: from 7 to 9
Voidevour
- Lure+:
- Mana cost: from 7 to 9
Birchee
- Harvest:
- Damage: from 15 to 10
Birchard
- Harvest+:
- Damage: from 30 to 20
Tropina
- Fruit Festival:
- Damage: from 5 to 10
Pinathotlada
- Fruit Festival+:
- Damage: from 10 to 15
Sahibun
- Nuzzle:
- Mana cost: from 6 to 5
Maboobun
- Smooch:
- Mana cost: from 6 to 5
Habibun
- Glomp:
- Mana cost: from 6 to 5
Patch 57.0.1 Notes
Major Monster Rebalance
It has been quite sometime since we did a comprehensive balance patch for our monsters. The approach we took this time was identifying our most underperforming monsters and buffing them only; the thinking being that as they win more games, the stronger monsters will level out.
Lilabaa
- Dream Drain:
- Mana cost: from 7 to 6
Lulabaa
- Dream Drain+:
- Mana cost: from 7 to 6
Birchee
- Now has a permanent status that adds 1 berry at the start of the owner's every turn
- Harvest:
- Mana cost: from 7 to 9
- Damage: from 10 to 15
Birchard
- Now has a permanent status that adds 1 berry at the start of the owner's every turn
- Harvest+:
- Mana cost: from 7 to 9
- Damage: from 20 to 30
Elescent
- Potent Potpourri:
- Mana cost: from 7 to 4
- Damage: from 10 to 5
Aromaphant
- Potent Potpourri+:
- Mana cost: from 7 to 4
- Damage: from 15 to 10
Tropina
- Fruit Festival:
- Mana cost: from 6 to 4
- Damage: from 10 to 5
Pinathotlada
- Fruit Festival+:
- Mana cost: from 6 to 4
- Damage: from 15 to 10
Gargice
- Switch between Anger and Ice forms at the end of every turn
Ice form: from +1 mana per match to x2 mana per match
Frostoyle
- Switch between Anger and Ice forms at the end of every turn
Ice form: from +2 mana per match to x2 mana per match
Petirex
- Ruptures 6 tiles at the start of the game
- Rupture: Ruptures 6 tiles instead of 4
Rexsaur
- Rupture+:
- Damage: 10 to 15
Abyssoul
- Status is permanent: Collect 1 mana from an ally's match, gaining an additional +1 bonus mana (total of 2)
Voidevour
- Status is permanent: Collect 2 mana from an ally's match, gaining an additional +2 bonus mana (total of 4)
Well, that's everything. I hope this breathes new life into these less favorable monsters, and above all that you all have greater joy when playing the game.
Patch 56.0.2 Notes
A new monster appears - Tropina!
Patch 53.0.2 Notes
A new monster appears - Cactkid!
- Cactkid is a straight shooter, and always hits their mark, but you can't hit anything if you don't have any bullets.
- Cactkid collects bullets from the board (max of 6), at max mana they expend their ammo dealing 5 damage per shot.
- Cactkid evolves into Armathorn, dealing 10 damage per bullet with a max ammo of 4.
Patch 52.0.0 Notes
Minor Balancing
Unfortunately Sahibun and friends were underperforming, we gave a boost to the evolved forms to raise the monsters' overall effecacy.
- Maboobun's Smooch: Heal from 20 -> 25
- Habibun's Glomp: Damage from 20 -> 25
Patch 51.0.1 Notes
A new monster appears - Sahibun!
- Sahibun is a bit shy at first, but after they evolve it's all hugs and kisses whether you like it or not <3
- Sahibun's Nuzzle attacks for 5 and heals 5 HP.
- Sahibun evolves into Maboobun, or Habibun, who swap between one another and heal for 20 HP, and attack for 20 damage respectively.
Patch 49.0.0 Notes
A new monster appears - Gargice!
- Gargice prefers to keep it chill, but make them angry and you'll find out how cold they really are!
- Gargice's Frostbite attacks for 10 and every 5 matches this monster changes forms
Anger: x2 damage
Ice: +1 mana per match collected
- Gargice evolves into Frostoyle who attacks for 15 and collects +2 mana while in
ice form!
Patch 47.0.2 Notes
A new monster appears - Elescent!
- Elescent brings their finest flowers to the local apothecary Ozzy, who makes a potpourri to die for...
- Elescent's Potent Potpourri attacks for 10 HP and has a status that changes depending on the last tile type matched:
- RED: attacks for 5 damage
- GREEN: heals for 5 HP
- BLUE: converts 2 tiles on the board to purple
- YELLOW: collects 3 tiles from the board
- PURPLE: drains 1 mana from each opponent monster
- Elescent evolves into Aromaphant who attacks for 15 and who's extra affects are doubled!
Patch 46.0.0 Notes
A new monster appears - Sipzap!
- Sipzap can't fight on an empty stomach, but fill up their honey pot to unleash their true power!
- Sipzap's Honey Ohm ability attacks for 5 HP and collects 2 random tiles - each value is doubled for every charge of honey, with a limit of 2 charges.
- Sipzap evolves into Ranzap who has a limit of 3 charges!
Patch 45.0.0 Notes
A new monster appears - Petirex!
- Wild Petirex rupture tiles for later consumption - but watch out! For every tile consumed Petirex takes a bite out of its opponent!
- Petirex's Rupture ability attacks for 5 HP, and collects all ruptured tiles dealing 5 damage for each tile collected, then ruptures 4 more tiles on the board.
- Petirex evolves into Rexsaur to attack for 10 HP and rupture 6 tiles.
Patch 44.0.0 Notes
A new monster appears - Abyssoul!
- Abyssoul is selfish and powerful, in the deeps you take what you can get, and only the strongest survive.
- Abyssoul's Lure ability attacks for 15 HP, and collects 1 tiles from ally matches while gaining an additional +1 mana.
- Abyssoul evolves into Voidevour to attack for 20 HP and collects 2 tiles, and gain +2 additional mana.
Patch 41.0.0 Notes
New stage: Tallon Labs!
- At the start of each turn 2 tiles are electrified
- When matched, an electrified tile collects 2 other random tiles from the board
Patch 39.0.0 Notes
A new monster appears - Woolam!
- Woolam is slow yet resourceful, gathering up all the berries on the board for their player.
- Woolam's Graze ability attacks for 15 HP, and collects every berry from the board.
- Woolam evolves into Alpalaine to attack for 20 HP and collects every berry from the board while healing +5 HP for every berry collected over the berry limit.
Balancing:
- Lilabaa's Dream Drain:
- Duration increased from 3 to 4 moves
- Lulabaa's Dream Drain+:
- Duration increased from 3 to 4 moves
- Winklit's Starblitz:
- Damage increased from 10 to 15
- Gleamur's Starblitz+:
- Damage increased from 15 to 20
- Nerverack's Punish:
- Loses a move for 1 turn instead of 2
- Timingo's Hugs:
- Mana increased from 6 to 7
- Flambagant's Hugs+:
- Mana increased from 6 to 7
Patch 35.0.2 Notes
A new monster appears - Tadapt!
- Tadapt is initially weak but can adapt to any situation!
- Tadapt's Tail Slap only attacks for 10 HP, however it can evolve into 1 of 4 very strong monsters.
- Tadapt can evolve into the following:
- Phirapt: Attacks for 25 HP, and matches a random row and column
- Vortapt: Attacks for 20 HP, and converts 4 tiles to water
- Thornapt: Attacks for 15 HP, and heals for 25
- Buzzapt: Attacks for 15 HP, and matches a 3x3 grid
Patch 34.0.0 Notes
Balancing:
- Lilabaa's Dream Drain:
- Mana cost increased from 6 to 7
- Lulabaa's Dream Drain+:
- Mana cost increased from 6 to 7
- Pyrokun's Pyro Blitz:
- Attack damage decreased from 25 to 20
- Magnooki's Pyro Blitz+:
- Attack damage decreased from 35 to 30
- Nerverack's Punish:
- Attack damage decreased from 35 to 30
- Loses a move for 2 turns instead of 1
- Wreckore's Punish+:
- Attack damage decreased from 45 to 40
Patch 33.0.0 Notes
A new monster appears - Lilabaa!
- Lilabaa is a comforting and cozy monster, she saps her opponent's mana after lulling them to sleep.
- Her Dream Drain ability attacks for 10 HP, and a random monster loses 1 mana after every move for 3 moves
- Lilabaa can evolve to Lulabaa to attack for 15 HP, and saps 2 mana every move instead of 1.
Patch 29.0.0 Notes
Frosset Lake:
- The frozen effect is supposed to reward thinking ahead, however at times it posed more of a hindrance than originally desired.
- Max tile types frozen at one time decreased from 3 to 2
Balancing:
- In an effort to bring some monster effects to the forefront, their attack powers were decreased. This change was too heavy-handed, and thus some monsters are receiving an increase to their attack damage.
- Winklit's Starblitz:
- Attack damage increased from 5 to 10
- Gleamur's Starblitz+:
- Attack damage increased from 10 to 15
- Birchee's Harvest:
- Attack damage increased from 5 to 10
- Birchard's Harvest+:
- Attack damage increased from 15 to 20
Bug Fix:
- Fixed monster ability not triggering when at full mana after the effect of Avalanche/Avalanche+ wore off
Patch 28.0.0 Notes
A new monster appears - Mouskrow!
- Mouskrow is a rare and imposing monster who impedes those who cross him.
- His Avalanche ability attacks for 15 HP, and increases the maximum mana required by 3 for a random enemy monster for 3 turns.
- Mouskrow can evolve to Mousummit to attack for 25 HP, and increases the maximum mana required for both enemy monsters.
New stage: Frosset Lake!
- After matches are made, the remaining tiles of the types matched become frozen
- Frozen tiles cannot be swapped
- Frozen tiles will unfreeze after any move
Balancing:
- Elfini's Flower Dance:
- Heals 5 HP for 3 turns instead of 2
- Winklit's Starblitz:
- Mana cost increased from 6 to 7
- Attack damage decreased from 10 to 5
- Gleamur's Starblitz+:
- Mana cost increased from 6 to 7
- Attack damage decreased from 15 to 10
- Adds an extra bonus move for 2 turns instead of 1
- Birchee's Harvest:
- Mana cost increased from 6 to 7
- Attack damage decreased from 10 to 5
- Birchard's Harvest+:
- Mana cost increased from 5 to 7
- Gives 1 berry each turn for 3 turns, instead of 2 berries at the start of the next turn
- Ferobite's Maim:
- Disables a random enemy monster for 2 turns instead of 1
- Fursway's Maim+:
- Disables a random enemy monster for 3 turns instead of 2
- Gravetiery's Soul Curse:
- Mana cost increased from 7 to 9
- Necrogeist's Soul Curse+:
- Mana cost increased from 7 to 9
Patch 24.0.0 Notes
Balance Patch:
- Criminook/Bandicrook's Pickpocket/Pickpocket+ mana cost increase from 6 to 7
Patch 22.0.0 Notes
A new monster appears - Gravetiery!
- Gravetiery is a rare and otherworldly monster that punishes players who don't abide by its curse.
- Its Soul Curse ability attacks for 10 HP, and for 2 turns every time its opponent uses a monster skill they will receive 10 damage.
- Gravetiery can evolve to Necrogeist to attack for 15 HP, and its opponent will receive 15 damage for using a monster skill while cursed.
New stage: Forvir Swamp!
- At the start of each turn a single tile is covered by a question mark tile
- The question mark tile operates the same as whatever tile was covered up
Patch 19.0.0 Notes
Monster Balancing:
- Radiaze's Overload+ now costs 9 instead of 11 Electric
- Fursway's Maim+ now costs 4 instead of 6 Electric
Patch 18.0.1 Notes
A new monster appears - Ferobite!
- Ferobite is a quick and scrappy Fire monster that can cripple other monsters!
- His Maim ability attacks for 5 HP, and prevents a random monster from gaining mana for 1 move.
- Ferobite can evolve to Fursway to attack for 15 HP, and cripple for 2 moves.
Other changes:
- Criminook's Pickpocket now steals 1 Berry instead of 2
- Glowzard/Radiaze Overload/Overload+ now collect 4/8 tiles instead of 3/6
Patch 16.0.0 Notes
A new monster appears - Glowzard!
- Glowzard is a slow but powerful Electric monster that can stun his opponent!
- His Overload ability attacks for 10 HP, removes 1 move from his opponent's next turn, and matches 3 random tiles.
- Glowzard can evolve to Radiaze to attack for 20 HP, removes 1 move from his opponent's next turn, and matches 6 random tiles.
Patch 15.0.0 Notes
New stage: Lava Caverns!
- Matching fire tiles does damage to your opponent.
Patch 14.0.2 Notes
A new monster appears - Birchee!
- Birchee is a resourceful Earth monster that ensures you're always stocked up on berries!
- His Harvest ability attacks for 10 HP and grants 1 berry at the start of your turn for 2 turns.
- Birchee can evolve to Birchard to attack for 15 HP and grants 2 berries at the start of your next turn.
Patch 13.0.5 Notes
A new monster appears - Nerverack!
- Nerverack is an aggressive Water monster that can deliver large damage!
- His Punish ability attacks for 35 HP but loses 1 move for the next 1 turn.
- Nerverack can evolve to Wreckore to attack for 45 HP but loses 1 move for the next 2 turns.
New stage: Tranquil Falls!
- Water tiles will be shuffled with non Water tiles at the start of a player's turn.
Other changes:
- Bandicrook's Pickpocket+ now steals 2 Berries
- Stadium Stage will not have any modifiers.
- Players can choose from either a fixed Stadium Stage or a randomized stage.
Patch 11.0.5 Notes
A new monster appears - Criminook!
- Criminook is a tricky Psychic monster that can steal berries and mana!
- His Pickpocket ability attacks for 10 HP, steals up to 2 berries and 1 mana.
- Criminook can evolve to Bandicrook attacks for 15 HP, steals up to 3 berries and 2 mana.
Monster balancing:
- Timingo's Hugs now gives 2 Mana.
- Flambagant's Hugs+ now gives 3 Mana.
- Turtlelisk's Heal Leaf now heals for 10 HP.
- Karaggon's Heal Leaf+ now heals for 15 HP.
- Scoprikon's Psycho Bite+ now attacks for 15 HP.
Patch 9.0.46 Notes
New feature: Stages!
- Each stage has its own unique modifier to keep the gameplay fresh.
- Stadium: Each player has 60 starting HP.
- Forest Valley: 1 less Berry to evolve.
- Abandoned Town: Evolving restores 10 HP.
Monster balancing:
- Axelraze's Electroclaw+ now matches 3x2 grid.
Other balancing:
- The 2nd starting player's bonus HP is now 5 instead of 10.
Patch 8.0.0 Notes
Monster balancing:
- Axelraze's Electroclaw+ now matches 2x2 grid.
Patch 7.0.4 Notes
A new monster appears - Timingo (RARE)!
- Timingo is a passionate Fire monster that gives extra mana to your other monster!
- Her Hugs ability requires 6 Mana and attacks for 10 HP and gives 1 mana to your other monster.
- Timingo evolves to Flambagant that can attack for 15 HP and gives 2 mana to your other monster.
Monster balancing:
- Axelraze's Electroclaw+ now attacks for 10 HP.
Patch 6.2.2 Notes
Monster balancing:
- Axelraze's Electroclaw+ now attacks for 5 HP.
Patch 6.0.5 Notes
A new monster appears - Winklit!
- Winklit is a zippy Electric monster that grants you extra moves!
- His Starblitz requires 6 Mana and attacks for 10 HP and grants 1 extra move for next turn.
- Winklit evolves to Gleamur that attacks for 15 HP and grants 1 extra move for next turn.
Monster balancing:
- Eidelf's Flower Dance+ now attacks for 10 HP.
Patch 4.0.8 Notes
A new monster appears - Elfini!
- Elfini is a bubbly Earth element monster with potent healing abilities.
- Her Flower Dance requires 7 Mana and attacks for 5 HP and heals 5 HP for 2 turns.
- Elfini evolves to Eidelf who can attack for 5 HP and heals 10 HP for 2 turns!
Monster balancing:
- Axelraze's Electroclaw + now attacks for 10 HP.
Patch 3.0.0 Notes
Monster balancing:
- Turtlelisk's Heal Leaf now heals 5 HP.
- Karaggon's Heal Leaf+ now heals for 10 HP.
- Barbenin's Psycho Bite now attacks for 10 HP.
- Sephanix now needs 6 Mana to activate Hydro Rush+.
- Axelraze's Electroclaw+ now attacks for 5 HP.
- Shardivore now needs 8 Mana to activate Aqua Blast+.
Patch 2.0.7 Notes
Monster balancing:
- Pelijet's Hydro Rush now converts 2 tiles to Water.
- Trashark now needs 8 Mana to activate Aqua Blast.
- Turtlelisk's Heal Leaf now heals 10 HP and needs 6 Mana.
- Barbenin's now needs 6 Mana to activate Psycho Bite.
- Karaggon's now needs 6 Mana to activate Heal Leaf+.
- Scoprikon's now needs 6 Mana to activate Psycho Bite+.
Patch 2.0.3 Notes
Monster balancing:
- Pyrokun's Pyro Blitz now attacks for 25 HP.
- Magnooki's Pyro Blitz+ now attacks for 35 HP and requires 10 Mana.
Patch 2.0.1 Notes
Gameplay changes:
- Reduced the timers for each move to 25 seconds.
- Reduced the timers for initial monster selection to 50 seconds.
- The starting base HP is now 80 HP.
- HP Bonus for the 2nd starting player is now 10 HP.
Monster balancing:
- Barbenin's Psycho Bite now attacks for 5 HP.
- Sephanix's Hydro Rush now attacks for 20 HP and converts 3 tiles to Water.
- Scoprikon's Psycho Bite + now attacks for 10 HP and drains 3 Mana.
- Shardivore now needs 7 Mana to activate Aqua Blast+.