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Overview

Play Carrom, a classic tabletop game that combines strategy and precision. Compete with friends and pocket your pieces to win in this engaging game.

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Object of Game

Carrom, also referred to as Karrom, is a popular game in the Middle East and surrounding areas with its origins in India. The game is similar to a combination of billiards and shuffleboard. It is played by two players or teams of 2 players. The goal of the game is for each player to flick its discs (carroms) into pockets located in the corners of the board. The first player/team to get all the carroms into the pockets wins the game.

Terminology

Striker: Striker is the disc used to hit the carrom men and the queen across the board to the pockets.

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Carrom: is the name given to the game discs used to play the game. Each carrom has a color that identifies the team of which the Carrom belongs. Carroms are divided by three colors being a lighter and darker color and red which identifies the Queen.

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Queen: It is a special red colored Carrom. This is the most valuable piece of the game. During setup the Queen is always set in the middle of the board.

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Pocket: The holes found in each corner of the board where the player should target its Carroms.

Covering the Queen: To finish a game the players need to pocket all the corresponding colored Carroms including the Queen. To successfully pocket the Queen the player needs to make sure to pocket a valid Carrom after pocketing the Queen. This is called covering the Queen. If a player fails to pocket a valid Carrom after pocketing the Queen, the Queen will be returned to the center of the board.

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Board Setup

The Queen is always placed in the center of the board and the colored Carroms are placed around the Queen alternating between light and dark pieces.

The first player to start the game is the one playing with the white carroms and takes the seat facing the lighter pieces. When played in doubles ( teams) each team player sits in the opposite position of its partner and the game turns are taken counter clockwise.

Game Mechanics

Moving the Striker: When starting a turn the player's Striker is placed in the board baseline and can be moved horizontally along that baseline using the slider found below the board.

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Shooting: Once the player is happy with the position of its Striker on the board, the player can tap the Striker to aim and choose the power of the strike move.

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Winning the game

Once a player clears all of its pieces by striking them into the pockets, they are declared the winner of the board.

Carrom

  • First player to pocket all of its Carroms wins the game;
  • If player successfully pockets a valid Carrom it keeps its turn to play;
  • Queen needs to be covered to finish the game;
  • Queen and cover can not be pocketed in the same strike, irrespective of the order they enter the pocket;
  • If player fails to cover the Queen, it will be recovered to the center of the board.
  • Pocketing an opponent Carrom will lose the player's turn;
  • Pocketing the Striker will result in a penalty. Player loses its turn and a successfully pocket Carrom will be returned to the board;
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Pool

Same as the Carrom base rules without the Queen.

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Points

  • First player to reach points goal, wins the game;
  • Each colored Carrom is worth different points. (lighter: 20, darker: 10 and Queen: 50);
  • Queen needs to be covered to finish the game;
  • If player fails to cover the Queen, it will be recovered to the center of the board.
  • Your turn ends once you commit a foul or fail to pocket a Carrom.
  • Pocketing the Striker will result in a penalty. Player loses its turn and a successfully pocket Carrom will be returned to the board reducing the player's score;

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