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Rating

Rated for Everyone

Overview

Dive into Match Monsters, a captivating match-3 game where you compete against others to combine colorful gems and emerge victorious. Perfect for quick, fun sessions.

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About the Game

Match Monsters is a hybrid of a match-3 and monster battling game. Players make matches on the board to power up their monsters and unleash damaging attacks.

Starting the Game

Selection Modes

Draft Mode

Each player will choose 2 monsters in the form of a draft.

The 1st player is randomly chosen and will choose one monster. The 2nd player will choose their 2 monsters. The 1st player will then choose their final monster. The 2nd player will start the match. Players cannot select monsters from the same element type that has already been chosen by themselves or their opponent.

All Pick
Each player chooses 2 monsters for the battle. You can only choose 1 monster from each element.

After the monsters are chosen, the 1st player is randomly picked. The 2nd player receives a 5 HP bonus.

Gameflow

Each player is given 2 moves per turn, as shown by the moves jewels at the top:

moves_jewels2.webp

During a move, you can make matches by tapping or sliding an elemental tile on the board to create a match of 3 or more (horizontally or vertically):

match1.webp

These are the 5 color elements on the board to match:

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The elements that you matched will contribute to your monster's mana, and not to your opponent's.

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Monsters and Mana

Each monster has an element assigned to them.

When you make a match, if the element corresponds to one of your monster's element, it will fill up that monster's mana bar.

When a monster's mana bar is full, it will automatically perform its special ability:

During the game, you can tap on a monster to see information about its abilities.

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Evolutions

You can power up and evolve a monster by feeding them 4 tasty Berries:

To collect Berries you need to match 3 or more of them on the board.

Evolving a monster consumes 1 move in the turn.

Boosts

If you have an evolved monster and 4 Berries, you can choose to boost that particular monster.

Boosting a monster will add 4 elements to the monster's mana bar.

Similar to evolutions, boosting a monster also requires 1 move in that turn.

extramove1.webp

Extra Moves

When you match a row or column of 4 or more elements, you will get an Extra Move for that turn:

You are only allowed 1 Extra Move per turn.

Endgame

The game ends when a player's HP reaches zero and the remaining monster master wins!

Credits

Game Developers: Matt Hackett & Chris Kocan
Monster Designer: zerudez
Game Art: Ken Tan, Hoan Nguyen

Monster abilities as of patch 107.0.0

bonzumi.webp

001 Bonzumi (Fire)

Flare: Attacks for 20 HP and matches a random column (requires 8 Fire). Evolves into Bonzire.

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002 Bonzire (Fire)

Flare+: Attacks for 25 HP and matches 2 random columns (requires 8 Fire).

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003 Pelijet (Water)

Hydro Rush: Attacks for 10 HP and converts 3 random tiles to Water (requires 6 Water). Evolves into Sephanix.

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004 Sephanix (Water)

Hydro Rush+: Attacks for 20 HP and converts 3 random tiles to Water (requires 6 Water).

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005 Turtlelisk (Earth)

Heal Leaf: Attacks for 10 HP and heals you for 10 HP (requires 6 Earth). Evolves into Karaggon.

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006 Karaggon (Earth)

Heal Leaf+: Attacks for 15 HP and heals you for 15 HP (requires 6 Earth).

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007 Slickitty (Electric)

Electroclaw: Attacks for 5 HP and matches a random 2x2 grid (requires 4 Electric). Evolves into Axelraze.

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008 Axelraze (Electric)

Electroclaw+: Attacks for 10 HP and matches a random 3x2 grid (requires 4 Electric).

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009 Barbenin (Psychic)

Psycho Bite: Attacks for 10 HP and drains 2 Mana from opponent's monsters (requires 6 Psychic). Evolves into Scoprikon.

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010 Scoprikon (Psychic)

Psycho Bite+: Attacks for 15 HP and drains 3 Mana from opponent's monsters (requires 6 Psychic).

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011 Pyrokun (Fire)

Pyro Blitz: Attacks for 20 HP and matches a random row (requires 10 Fire). Evolves into Magnooki.

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012 Magnooki (Fire)

Pyro Blitz+: Attacks for 30 HP and matches a random row and column (requires 10 Fire).

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013 Trashark (Water)

Aqua Blast: Attacks for 20 HP and converts 2 random tiles to Water (requires 8 Water). Evolves into Shardivore.

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014 Shardivore (Water)

Aqua Blast+: Attacks for 25 HP and converts 3 random tiles to Water (requires 8 Water).

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015 Elfini (Earth)

Flower Dance: Attacks for 5 HP and heals 5 HP at the end of turn for 3 turns (requires 6 Earth). Evolves into Eidelf.

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016 Eidelf (Earth)

Flower Dance+: Attacks for 10 HP and heals 10 HP at the end of turn for 2 turns (requires 6 Earth).

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017 Winklit (Electric)

Starblitz: Attacks for 15 HP and grants 1 extra move for the next turn (requires 7 Electric). Evolves into Gleamur.

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018 Gleamur (Electric)

Starblitz+: Attacks for 20 HP and grants 1 extra move for the next 2 turns (requires 7 Electric).

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019 Timingo (Fire) rare.webp

Only appears when true love is in the air...
Hugs: Attacks for 10 HP and gives 2 mana to your other monster (requires 7 Fire). Evolves into Flambagant.

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020 Flambagant (Fire) rare.webp

Only appears when true love is in the air...
Hugs+: Attacks for 20 HP and gives 3 mana to your other monster (requires 7 Fire).

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021 Criminook (Psychic)

Pickpocket: Attacks for 10 HP and steals up to 1 berries and 1 mana. (requires 7 Psychic). Evolves into Bandicrook.

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022 Bandicrook (Psychic)

Pickpocket+: Attacks for 10 HP and steals up to 2 berries and 2 mana. (requires 7 Psychic).

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023 Nerverack (Water)

Punish: Attacks for 30 HP but loses 1 move for the next turn. (requires 9 Water). Evolves into Wreckore.

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024 Wreckore (Water)

Punish+: Attacks for 40 HP but loses 1 move for next 2 turns. (requires 9 Water).

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025. Birchee (Earth)

Harvest: Attacks for 10 HP and adds 1 berry (requires 6 Earth). Evolves into Birchard.

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026. Birchard (Earth)

Harvest+: Attacks for 20 HP and adds 3 berries (requires 6 Earth).

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027. Glowzard (Electric)

Overload: Attacks for 10 HP, removes 1 move from your opponent's next turn, and matches 4 random tiles (requires 9 Electric). Evolves into Radiaze.

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028. Radiaze (Electric)

Overload+: Attacks for 20 HP, removes 1 move from your opponent's next turn, and matches 8 random tiles (requires 9 Electric).

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029. Ferobite (Fire)

Maim: Attacks for 5 HP, and prevents a random monster from receiving mana for 2 moves (requires 4 Fire). Evolves into Fursway.

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030. Fursway (Fire)

Maim+: Attacks for 15 HP, and prevents a random monster from receiving mana for 3 moves (requires 4 Fire).

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031. Gravetiery (Psychic)rare.webp

Only appears in the light of a Hunter's Moon...
Soul Curse: Attacks for 10 HP, and for 2 turns every time your opponent uses a monster skill they receive 10 damage (requires 9 Psychic). Evolves into Necrogeist.

necrogeist.webp

032. Necrogeist (Psychic)rare.webp

Only appears in the light of a Hunter's Moon...
Soul Curse+: Attacks for 15 HP, and for 2 turns every time your opponent uses a monster skill they receive 15 damage (requires 9 Psychic).

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033. Mouskrow (Water)rare.webp

Only appears amidst a winter's chill...

Avalanche: Attacks for 20 HP, and increases the maximum mana required by 3 for a random enemy monster for 2 turns (requires 8 Water). Evolves into Mousummit.

mousummit.webp

034. Mousummit (Water)rare.webp

Only appears amidst a winter's chill...

Avalanche+: Attacks for 25 HP, and increases the maximum mana required by 3 for both enemy monsters for 3 turns (requires 8 Water).

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035. Lilabaa (Psychic)

Dream Drain: Attacks for 10 HP, and a random monster loses 1 mana after every move for 4 moves (requires 6 Psychic). Evolves into Lulabaa.

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036. Lulabaa (Psychic)

Dream Drain+: Attacks for 15 HP, and a random monster loses 2 mana after every move for 4 moves (requires 6 Psychic).

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037. Tadapt (Psychic) rare.webp

Only appears when the elemental spirit returns to Platopia...

Tail Slap: Attacks for 10 HP, and can evolve into 1 of 4 powerful monsters (requires 6 Psychic). Evolves into Phirapt, Vortapt, Thornapt, or Buzzapt.

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038. Phirapt (Fire)rare.webp

Engulf: Attacks for 25 HP, and matches a random row and column (requires 7 Fire).

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039. Vortapt (Water)rare.webp

Tidal Surge: Attacks for 20 HP, and converts 4 random tiles to Water (requires 7 Water).

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040. Thornapt (Earth)rare.webp

Regenerate: Attacks for 15 HP, and heals for 25 (requires 7 Earth).

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041. Buzzapt (Electric)rare.webp

Arc: Attacks for 15 HP, and matches a random 3x3 grid (requires 5 Electric).

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042. Woolam (Earth)

Graze: Attacks for 10 HP, and collects all berries from the board (requires 8 Earth). Evolves into Alpalaine.

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043. Alpalaine (Earth)

Graze+: Attacks for 20 HP, and collects all berries from the board while healing +5 HP per berry collected over the limit (requires 8 Earth).

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044. Abyssoul (Water)

Lure: Attacks for 15 HP (requires 9 Water). Evolves into Voidevour.

  • Collect 1 mana from an ally's match, gaining an additional +2 bonus mana (total of 3)
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045. Voidevour (Water)

Lure+: Attacks for 20 HP (requires 9 Water).

  • Collect 1 mana from an ally's match, gaining an additional +3 bonus mana (total of 4)
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046. Petirex (Fire)

Rupture: Attacks for 5 damage and collects all ruptured tiles dealing 5 damage for each tile collected, then ruptures 5 more tiles on the board (requires 6 Fire). Evolves into Rexsaur.

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047. Rexsaur (Fire)

Rupture+: Attacks for 5 damage and collects all ruptured tiles dealing 10 damage for each tile collected, then ruptures 5 more tiles on the board (requires 6 Fire).

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048. Sipzap (Electric)

Honey Ohm: Attacks for 5 HP and collect 2 random tiles - each value is raised to the power of its charges (requires 4 Electric). Evolves into Ranzap.

  • Gain 1 charge of honey at the end of your turn
  • Limit 2 charges
  • 0 charges: 0 HP & 0 tiles
  • 1 charge: 5 damage & 2 tiles
  • 2 charges: 10 damage & 4 tiles
ranzap.webp

049. Ranzap (Electric)

Honey Ohm+: Attacks for 5 HP and collect 2 random tiles - each value is raised to the power of its charges (requires 4 Electric).

  • Gain 1 charge of honey at the end of your turn
  • Limit 3 charges
  • 0 charges: 0 HP & 0 tiles
  • 1 charge: 5 damage & 2 tiles
  • 2 charges: 10 damage & 4 tiles
  • 3 charges: 20 damage & 8 tiles
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050. Elescent (Psychic)

Potent Potpourri: Attacks for 5 HP and has a status that changes depending on the last tile type matched (requires 4 Psychic). Evolves into Aromaphant.

  • RED: attacks for 10 damage
  • GREEN: heals for 10 HP
  • BLUE: converts 2 tiles on the board to purple
  • YELLOW: collects 3 tiles from the board
  • PURPLE: drains 1 mana from each opponent monster
aromaphant.webp

051 Aromaphant (Psychic)

Potent Potpourri+: Attacks for 10 HP and has a status that changes depending on the last tile type matched (requires 4 psychic).

  • RED: attacks for 15 damage
  • GREEN: heals for 15 HP
  • BLUE: converts 4 tiles on the board to purple
  • YELLOW: collects 6 tiles from the board
  • PURPLE: drains 2 mana from each opponent monster
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052 Gargice (Water)

Frostbite: Attacks for 10 HP (requires 8 Water). Evolves into Frostoyle.

  • Gargice changes forms at the end of every one of your turns
  • anger_form.webp Anger: x2 damage
  • ice_form.webp Ice: x2 mana per match collected
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053 Frostoyle (Water)

Frostbite+: Attacks for 15 HP (requires 8 Water).

  • Frostoyle changes forms at the end of every one of your turns
  • anger_form.webp Anger: x2 damage
  • ice_form.webp Ice: x2 mana per match collected
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054. Sahibun (Psychic)

Nuzzle: Attacks for 5 and heals for 5 HP (requires 4 Psychic). Evolves into Haboobun or Habibun.

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055. Maboobun (Psychic)

Smooch: Heals for 25 HP and swaps into Habibun (requires 4 Psychic).

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056. Habibun (Psychic)

Glomp: Attacks for 20 and swaps into Maboobun (requires 4 Psychic).

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057 Cactkid (Earth)

Six-shooter: Attacks for 5 per bullet collected (max 6) (requires 4 Earth). Evolves into Armathorn.

  • 6 bullets are added to the board at the start of the game.
  • Collect bullets to add to Cactkid's ammo count (max of 6).
  • At max mana, deal 5 damage per bullet collected.
armathorn.webp

058 Armathorn (Earth)

Double-barrel: Attacks for 10 per bullet collected (max 4) (requires 4 Earth).

  • 6 bullets are added to the board at the start of the game.
  • Collect bullets to add to Armathorn's ammo count (max of 4).
  • At max mana, deal 10 damage per bullet collected.
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059 Tropina (Earth)

Fruit Festival: Attacks for 10 HP and converts 3 random tiles to Berries (requires 4 Earth). Evolves into Pinathotlada.

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060 Pinathotlada (Earth)

Fruit Festival+: Attacks for 15 HP and converts 4 random tiles to Berries (requires 4 Earth).

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061 Voltshard (Electric)

...not very agile, but it can withstand a lot of punishment

Shellshock: Apply Energy Shield to player and increase 3 charge of shield (requires 5 Electric). Evolves into Voltarmour.

  • Incoming damage is mitigated by 5 damage per charge.
  • Opponent receives 10 damage per charge not mitigated.
  • Energy Shield loses one charge at the beginning of each turn.
voltarmour.webp

062 Voltarmour (Electric)

...not very agile, but it can withstand a lot of punishment

Shellshock+: Apply Energy Shield to player and increase 5 charges of shield (requires 5 Electric).

  • Incoming damage is mitigated by 5 damage per charge.
  • Opponent receives 10 damage per charge not mitigated.
  • Energy Shield loses one charge at the beginning of each turn.
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063 Echomori (Electric)

It sounds like trouble when Echomori is on the field.

Drops 2 echo tile effects on the board at the end of each of turn. Evolves into Echomento.

Screech: Requires 5 Electric mana and does the following for each echo tile effect on the board:

  • Attack opponent player for 5 damage.
  • Harvest echoed tile.
echomento.webp

064 Echomento (Electric)

It sounds like trouble when Echomento is on the field.

Drops 3 echo tile effects on the board at the end of each of turn.

Screech+: Requires 5 Electric mana and does the following for each echo tile effect on the board:

  • Attack opponent player for 5 damage.
  • Harvest echoed tile.
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065 Kittea (Psychic)

You have to be careful around this pretty little Kittea.

Kittea gains one Tea status charge whenever any player makes a match.

Hot Tea: Requires 6 Psychic mana and is based on Kittea's status charges:

  • 1-3: Attacks for 10 damage
  • 4-6: Heals for 10 health + all below
  • 7-9: Attacks for 10 damage + all below
  • 10: Grants both monsters on team 3 mana + all below

If Kittea's charges exceed 10 total they will overflow, removing all Tea status charges and all mana from both monsters.

Evolves into Purrtea.

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066 Purrtea (Psychic)

This pretty Purrtea is ready to spill the tea.

Purrtea gains one Tea status charge whenever any player makes a match.

Hot Tea+: Requires 6 Psychic mana and is based on Purrtea's status charges:

  • 1-3: Attacks for 15 damage
  • 4-6: Heals for 15 health + all below
  • 7-9: Attacks for 15 damage + all below
  • 10: Grants both monsters on team 3 mana + all below

If Purrtea's charges exceed 10 total they will overflow, removing all Tea status charges and all mana from both monsters.

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067. Snaxolotl (Fire)

Snaxolotl is hungry to do some damage.

Mukbang: (requires 7 Fire) Attacks for 10 HP and adds 2 charges of Consume status.

Consume status harvests a random 2x2 grid of tiles at the end of each turn.

Evolves into Axoodle.

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068. Axoodle (Fire)

Axoodle is ready to throw its weight around.

Mukbang+: (requires 7 Fire) Attacks for 20 HP and adds 4 charges of Consume status. Adds 1 berry when status runs out.

Consume status harvests a random 2x2 grid of tiles at the end of each turn.

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069. Grumchum (Water)

Grumchum will take your breath away.

Drown: (requires 8 Water) Attacks for 10 HP and adds 1 charge of Thrash status to opponent.

Thrash status damages opponent for 5 health each time they make a move. Loses one charge after each turn.

Evolves into Garbaric.

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070. Garbaric (Water)

Garbaric can breathe under water. Can you?

Drown+: (requires 8 Water) Attacks for 15 HP and adds 2 charges of Thrash status to opponent.

Thrash status damages opponent for 5 health each time they make a move. Loses one charge after each turn.

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071. Gr1ff-E (Water)

Gr1ff-E is getting charged up for battle.

Scalar Beam: (requires 4 Water) Attacks the opponent for 5 damage per status charge, and adds 1 additional charge to its status.

Evolves into Gr1ff-0n.

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072. Gr1ff-0n (Water)

Gr1ff-0n gets out of control quickly. Can you tame him?

Scalar Beam+: (requires 4 Water) Attacks the opponent for 5 damage per status charge, and adds 2 additional charges to its status.

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073. Rituki (Earth)

Can you sacrifice enough to satisfy the mighty Rituki?

Sacrificial Ritual: (requires 6 Earth) Heals player for 10 health. Removes each berry from the board, sacrificing them to add to its status charges. Once Rituki's status charges hit 6 or higher, Rituki attacks opponent for 15 damage and resets charges to 0.

Evolves into Ritukong.

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074. Ritukong (Earth)

You better hope that berries are the only thing Ritukong is interested in sacrificing.

Sacrificial Ritual+: (requires 6 Earth) Heals player for 15 health. Removes each berry from the board, sacrificing them to add to its status charges. Once Ritukong's status charges hit 6 or higher, Ritukong attacks opponent for 20 damage and resets charges to 0.

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075 MC Jiggle (Psychic)

This MC is ready to bring some hype to your demise!

Distortion: (requires 5 Psychic) Attacks for 5 damage and adds 2 charges of Confusion status to opponent player. Any time a player with Confusion status makes a match they have a 50% chance of either:

  • Harming themselves for 10 damage
  • Granting a random ally monster 1 mana

Evolves into DJ Puff.

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076 DJ Puff (Psychic)

DJ Puff will mix you up and turn you around!

Distortion+: (requires 5 Psychic) Attacks for 10 damage and adds 4 charges of Confusion status to opponent player. Any time a player with Confusion status makes a match they have a 50% chance of either:

  • Harming themselves for 10 damage
  • Granting a random ally monster 1 mana
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077 Missbrella (Fire)

Missbrella seeks revenge for her abandonment in the post-apocalypse.

Fiery Twirl: (requires 7 Fire)

Adds 1 charge of Burn status to the opponent.

  • Burn status damages opponents for 5 health each time they make a move and loses one charge after each turn.

Adds 2 charges of Umbrella Shield to the player.

  • Incoming damage is mitigated completely, and the shield is destroyed immediately after blocking damage.
  • Umbrella Shield loses one charge at the beginning of each turn.

Evolves into Madambrella.

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078 Madambrella (Fire)

Madambrella shields the little ones and incinerates those who dare approach.

Fiery Twirl+: (requires 7 Fire)

Adds 2 charges of Burn status to the opponent.

  • Burn status damages opponents for 5 health each time they make a move and loses one charge after each turn.

Adds 3 charges of Umbrella Shield to the player.

  • Incoming damage is mitigated completely, and the shield is destroyed immediately after blocking damage.
  • Umbrella Shield loses one charge at the beginning of each turn.
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079 Bubball (Electric)

High-spirited Bubball bounces between big damage and blazing speed, adapting to any battle!

Electroshift: (requires 6 Electric)

Attacks for 5 HP and matches a random 2x2 grid.

Bubball changes forms at the end of every one of your turns.

  • high_voltage.webp High Voltage: x2 damage
  • speed_flash.webp Flash: 1 extra move for the next turn

Evolves into Buzzeal

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080 Buzzeal (Electric)

Buzzeal is an electrifying beast, switching between raw power with lightning speed!

Electroshift+: (requires 6 Electric)

Attacks for 10 HP and matches a random 3x2 grid.

Buzzeal changes forms at the end of every one of your turns.

  • high_voltage.webp High Voltage: x2 damage
  • speed_flash.webp Flash: 1 extra move for the next 2 turns
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081 Nosferax (Fire)

With scorching breath and vampiric powers, this little powerhouse becomes unstoppable under the blood moon!

Bloodflame (requires 8 Fire): Attacks for 15 HP and heals for 5 HP. Evolves into Nosfyretu.

  • At the start of the game, a countdown begins for Blood Moon, which rises every 3 turns.
  • During Blood Moon, attacks deal 10 extra damage and healing is doubled.
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082 Nosfyretu (Fire)

This fearsome dragon unleashes infernal fire and drains life, transforming into a terror of the night under the Blood Moon!

Bloodflame+ (requires 8 Fire): Attacks for 20 HP and heals for 10 HP.

  • At the start of the game, a countdown begins for Blood Moon, which rises every 3 turns.
  • During Blood Moon, attacks deal 10 extra damage and healing is doubled.
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083 Ozzy (Psychic)

This eerie plague doctor in a beaked mask terrifies opponents by draining their mana into his potion vial, crafting deadly curses that seal their fate.

Death’s Mark (requires 7 Psychic): Attacks for 10 HP, drains 2 Mana from opponent's monsters and places a Death’s Mark on the opponent for 2 turns.

  • Players with a Death's Mark will receive an extra 5 damage from any monster's attack.
  • Death's Mark loses one charge at the beginning of each turn.
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084 Doomzy (Psychic)

Facing Doomzy is a slow descent into doom, as its very presence pulls you closer to the inevitable end.

Death’s Mark+ (requires 7 Psychic): Attacks for 15 HP, drains 3 Mana from opponent's monsters and places a Death’s Mark on the opponent for 3 turns.

  • Players with a Death's Mark will receive an extra 5 damage from any monster's attack.
  • Death's Mark loses one charge at the beginning of each turn.
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085 Moodenga (Water)

This adorable monster charms foes into losing focus but when cornered, it unleashes a fierce barrage of knee-biting attacks.

Violence (requires 7 water): Attacks for 15 HP and causes the opponent to lose 1 move for the next turn.

** When your health drops to 30 or below, Moodenga becomes Berserk and changes its attack.
Berserk: Attacks for 5 HP, four times in a row

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086 Mootabak (Water)

Its imposing size causes foes to lower their guard, but beneath its gentle look lies a fierce side that strikes with relentless, painful bites.

Violence (requires 7 water): Attacks for 20 HP and causes the opponent to lose 1 move for the next 2 turns.

** When your health drops to 30 or below, Mootabak becomes Berserk and changes its attack.
Berserk: Attacks for 5 HP, six times in a row

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087 Slumbie (Water)

This sleepy yeti may look harmless, but it can pack a frosty punch with its snowball attacks.

Snowball Fight (requires 5 water): Slumbie hurls a snowball at the enemy, dealing 10 HP damage and converting 3 random tiles into snow tiles. Slumbie deals an extra 5 HP damage to the opponent when its team matches a snow tile.

slumbro.webp

088 Slumbro (Water)

Bigger and even sleepier, Slumbro throws larger snowballs, blanketing the battlefield in frosty chaos.

Snowball Fight+ (requires 5 water): Slumbro hurls a massive snowball at the enemy, dealing 15 HP damage and converting 4 random tiles into snow tiles. Slumbro deals an extra 5 HP damage to the opponent when its team matches a snow tile.

Patch 107.0.0 Notes

Slumbie & Slumbro

  • Increased the number snow tiles converted from 2 to 3 and from 3 to 4

Patch 106.0.0 Notes

A new monster appears - Slumbie

  • Slumbie is a perpetually sleepy yeti that loves hurling snowballs at opponents, turning the battlefield into a winter wonderland.
  • Its Snowball Fight ability deals 10 HP damage and transforms 2 random tiles into snow tiles. Slumbie sends extra snowballs flying at the enemy, dealing 5 HP damage when its team matches a snow tile.
  • Slumbie evolves into the even drowsier Slumbro, whose massive snowballs make it a formidable opponent in any fight.

Minor Balancing

Magnooki

  • Increased matching from "a random column" to "a random column and row"

Vortapt

  • Increased attack from 20 to 25

Patch 105.0.0 Notes

Minor Balancing

Missbrella

  • Increased umbrella shield from 1 to 2

Patch 104.0.0 Notes

A new monster appears - Moodenga

  • Moodenga is an adorable pygmy hippo that charms foes into losing focus, leaving them vulnerable to its attacks.
  • Its Violence ability strikes for 15 HP and causes the opponent to lose 1 move for their next turn.
  • When your health drops to 30 or below, Moodenga enters Berserk mode, changing its attack to a rapid barrage of knee-biting strikes, dealing 5 HP damage four times in a row.
  • Moodenga evolves into the imposing Mootabak, whose size and strength amplify its fierce attacks and disarming charm.

Patch 103.0.0 Notes

Minor Balancing

Voltarmour

  • Increased shield charges from 4 to 5

Madambrella

  • Increased umbrella shield from 2 to 3

Patch 102.0.0 Notes

A new monster appears - Ozzy

  • Ozzy is a sinister plague doctor, draining mana into his potion vial to craft deadly curses.
  • For 2 turns, cursed opponents take 5 extra damage from any attack. Death's Mark loses one ch
  • His Death's Mark ability strikes for 10 HP and drains 2 mana from opponents, leaving them cursed and vulnerable.

Minor Balancing

Buzzapt

  • Decreased max mana from 6 to 5

Voltarmour

  • Decreased shield charges from 5 to 4

Missbrella & Madambrella

  • Increased max mana from 6 to 7

Patch 101.0.0 Notes

Minor Balancing

Petirex & Rexsaur

  • Decreased number of Ruptured Tiles from 6 to 5

Abyssoul & Voidevour

  • Increased max mana from 8 to 9

Rituki & Ritukong

  • Increased number of Berries to Sacrifice from 5 to 6

Patch 100.0.0 Notes

A new monster appears - Nosferax

  • Nosfyretu is a fearsome vampire dragon, combining the forces of flame and darkness.
  • Its Bloodflame ability burns through enemies with 15 HP damage while healing 5 HP.
  • When the Blood Moon rises every 3 turns, its true power awakens. Under its glow, Nosfyretu becomes unstoppable, dealing 10 extra damage and doubling its healing!
  • Nosferax evolves into the fearsome Nosfyretu, unleashing even more devastating attacks and vampiric strength.

Patch 99.0.0 Notes

Minor Balancing

Timingo

  • Decreased base attack from 15 to 10

Sephanix

  • Decreased convert tiles from 4 to 3

Patch 98.0.0 Notes

Minor Balancing

Missbrella & Madambrella

  • Decreased 1 Umbrella Shield charge

Grumchum

  • Increased base attack from 5 to 10
  • Decreased Thrash charges from 2 to 1

Garbaric

  • Increased base attack from 10 to 15
  • Decreased Thrash charges from 3 to 2

Ritukong

  • Decreased Ritual Sacrifice's attack from 25 to 20

Patch 97.0.0 Notes

A new monster appears - Bubball

  • Bubball is a high-energy, electric monster with a lively spirit. It dynamically switches between powerful attacks and blazing speed, adapting to any battle.
  • Its Electroshift ability deals 5 HP damage and matches a random 2x2 grid.
  • At the end of each turn, Bubball changes forms:
  • (1) High Voltage: Doubles damage.
  • (2) Flash: Grants an extra move for the next turn.
  • Bubball evolves into Buzzeal, which delivers even greater damage and speed.

Patch 96.0.0 Notes

Minor Balancing

Maboobun

  • Increased healing from 20 to 25

Snaxolotl

  • Decreased mana required from 8 to 7

Axoodle

  • Decreased mana required from 8 to 7

Patch 95.0.0 Notes

Minor Balancing

Pelijet

  • Increased Convert Tiles from 2 to 3

Sephanix

  • Increased Convert Tiles from 3 to 4

Missbrella

  • Decreased Umbrella Shield charges from 3 to 2

Madambrella

  • Decreased Umbrella Shield charges from 5 to 3

Patch 94.0.0 Notes

A new monster appears - Missbrella!

  • Missbrella is a fire monster that burns her enemies and protects you with her blazing umbrella!
  • Missbrella's Fire Twirl ability adds 1 burn status that does 5 damage each time the opponent makes a move.
  • In addition to dealing damage, it protects itself from damage using its umbrella, adding 3 charges of shield.
  • Missbrella evolves into Madambrella and increases its burn charges to 2 and shield charges to 5.

Minor Balancing

Phirapt

  • Decreased mana required from 8 to 7

DJ Puff

  • Increased base attack from 10 to 15

Grumchum & Garbaric

  • Increased mana required from 7 to 8

Patch 93.0.0 Notes

Minor Balancing

Axoodle

  • Increase charges of Consume status from 3 to 4

Patch 92.0.0 Notes

Minor Bug Fix

  • Fix Grumchum bug where game wasn't ending with Thrash status executing on automoves and resulting in 0 health

Patch 91.0.0 Notes

Minor Balancing

Timingo

  • Raised base attack from 10 to 15

Flambagant

  • Raised base attack from 15 to 20

Patch 90.0.0 Notes

Minor Balancing

MC Jiggle & DJ Puff

  • Raised the damage that the Confusion status does from 5 to 10

Patch 89.0.0 Notes

Minor Balancing

Grumchum & Garbaric

  • Raised mana from 6 to 7

Patch 88.0.0 Notes

Minor Balancing

Gargice & Frostoyle

  • Lowered mana from 9 to 8

Mouskrow

  • Increased Avalanche damage from 15 to 20
  • Decrease Avalanche effect duration from 3 turns to 2 turns

Patch 87.0.0 Notes

Minor Balancing

Nerverack & Wreckore

  • Lowered mana from 10 to 9

Petirex & Rexsaur

  • Added base attack of 5 damage

Maboobun

  • Decreased Smooch healing from 25 to 20

Habibun

  • Decreased Glomp damage from 25 to 20

Patch 86.0.0 Notes

Minor Balancing

Gr1ff-E

  • Lowered mana from 5 to 4

Gr1ff-0n

  • Lowered mana from 5 to 4

Rituki

  • Lowered mana from 7 to 6
  • Increased status attack from 10 to 15

Ritukong

  • Lowered mana from 7 to 6
  • Increased status attack from 20 to 25

Grumchum

  • Lowered mana from 7 to 6
  • Increased Thrash charges added to opponent from 1 to 2

Garbaric

  • Lowered mana from 7 to 6
  • Increased Thrash charges added to opponent from 2 to 3

Patch 71.0.0 Notes

A new monster appears - Echomori!

  • Echomori is an electric monster that drops echo tile effects on the board at the end of its turn.
  • Echomori's Screech ability deals 5 damage for each of these echo tile effects on the board.
  • In addition to dealing damage, each echoed tile harvests itself and one additional tile from the board.
  • Echomori evolves into Echomento and increases its echo drop amount from 2 to 3.

Patch 66.0.0 Notes

Minor Balancing

Birchee

  • Remove permanent status that adds 1 berry at the start of the owner's every turn
  • Harvest:
    • Now grants 2 berries instantly

Birchard

  • Remove permanent status that adds 1 berry at the start of the owner's every turn
  • Harvest+:
    • Now grants 4 berries instantly

Woolam

  • Graze:
    • Damage: from 15 to 10

Elescent

  • Potent Potpourri:
    • Red status effect damage: from 5 to 10
    • Green status effect healing: from 5 to 10

Aromaphant

  • Potent Potpourri+:
    • Red status effect damage: from 10 to 15
    • Green status effect healing: from 10 to 15

Sahibun

  • Nuzzle:
    • Mana cost: from 5 to 4

Maboobun

  • Smooch:
    • Mana cost: from 5 to 4

Habibun

  • Glomp:
    • Mana cost: from 5 to 4

Cactkid

  • Bullets can now be removed from board by opponent

Armathorn

  • Bullets can now be removed from board by opponent

Voltshard

  • Remove 1 shield status charge at the start of each turn

Voltarmour

  • Remove 1 shield status charge at the start of each turn

Patch 64.0.0 Notes

Introducing Match Monsters Draft Mode!

Draft pick is a new monster selection mode, which determines how players can choose 2 monsters each. Players will alternate in their monster selection in the form of a draft. A player is randomly chosen to start the selection.

  • Player 1 will pick one monster
    • Player 1 can choose any monster available to them
  • Player 2 will choose 2 monsters
    • Player 2 can choose any monster types different from the one chosen by Player 1
    • Ex: Player 1 chooses Fire, Player 2 can only choose Water, Earth, Psychic, or Electric
  • Player 1 will choose their final monster
    • Player 1 must choose a monster from the remaining types
    • Ex: Player 2 chooses a Water type and a Psychic type. Player can choose either Electric or Earth
  • Player 2 will start the match

Patch 63.0.0 Notes

Bug Fix:

  • The Shield status does not reduce the damage from Fire tiles in the Lava Caverns stage

Patch 62.0.0 Notes

Minor Balancing

Voltshard

  • Power:
    • Add 3 charges of shield whenever Energy Shield is applied
    • Reflect 10 damage per charge not mitigated

Voltarmour

  • Power:
    • Add 5 charges of shield whenever Energy Shield is applied
    • Reflect 10 damage per charge not mitigated

Patch 61.0.1 Notes

A new monster appears - Voltshard!

  • Voltshard is a defensive monster. It is equipped with a high-tech Energy Shield that can absorb part of the incoming damage and reflect it back to the attacker. The Voltshard is not very agile, but it can withstand a lot of punishment.
  • shield_icon.webp Energy Shield: absorb 5 incoming damage per charge and reflect 5 damage per remaining charge.
  • Voltshard's Shellshock applies Energy Shield to the player, adding 1 charge of shield.
  • Voltshard evolves into Voltarmour to gain the ability to add 2 charges of shield whenever Energy Shield is applied.

Patch 58.0.0 Notes

Minor Balancing

Petirex

  • Rupture:
    • Removed attacking for 5 HP ability

Rexsaur

  • Rupture+:
    • Removed attacking for 15 HP ability
    • Damage per tile collected increased from 5 to 10

Gargice

  • Frostbite:
    • Mana cost: from 10 to 9

Frostoyle

  • Frostbite+:
    • Mana cost: from 10 to 9

Abyssoul

  • Lure:
    • Mana cost: from 7 to 9

Voidevour

  • Lure+:
    • Mana cost: from 7 to 9

Birchee

  • Harvest:
    • Damage: from 15 to 10

Birchard

  • Harvest+:
    • Damage: from 30 to 20

Tropina

  • Fruit Festival:
    • Damage: from 5 to 10

Pinathotlada

  • Fruit Festival+:
    • Damage: from 10 to 15

Sahibun

  • Nuzzle:
    • Mana cost: from 6 to 5

Maboobun

  • Smooch:
    • Mana cost: from 6 to 5

Habibun

  • Glomp:
    • Mana cost: from 6 to 5

Patch 57.0.1 Notes

Major Monster Rebalance

It has been quite sometime since we did a comprehensive balance patch for our monsters. The approach we took this time was identifying our most underperforming monsters and buffing them only; the thinking being that as they win more games, the stronger monsters will level out.

Lilabaa

  • Dream Drain:
    • Mana cost: from 7 to 6

Lulabaa

  • Dream Drain+:
    • Mana cost: from 7 to 6

Birchee

  • Now has a permanent status that adds 1 berry at the start of the owner's every turn
  • Harvest:
    • Mana cost: from 7 to 9
    • Damage: from 10 to 15

Birchard

  • Now has a permanent status that adds 1 berry at the start of the owner's every turn
  • Harvest+:
    • Mana cost: from 7 to 9
    • Damage: from 20 to 30

Elescent

  • Potent Potpourri:
    • Mana cost: from 7 to 4
    • Damage: from 10 to 5

Aromaphant

  • Potent Potpourri+:
    • Mana cost: from 7 to 4
    • Damage: from 15 to 10

Tropina

  • Fruit Festival:
    • Mana cost: from 6 to 4
    • Damage: from 10 to 5

Pinathotlada

  • Fruit Festival+:
    • Mana cost: from 6 to 4
    • Damage: from 15 to 10

Gargice

  • Switch between Anger and Ice forms at the end of every turn
  • ice_form.webp Ice form: from +1 mana per match to x2 mana per match

Frostoyle

  • Switch between Anger and Ice forms at the end of every turn
  • ice_form.webp Ice form: from +2 mana per match to x2 mana per match

Petirex

  • Ruptures 6 tiles at the start of the game
  • Rupture: Ruptures 6 tiles instead of 4

Rexsaur

  • Rupture+:
    • Damage: 10 to 15

Abyssoul

  • Status is permanent: Collect 1 mana from an ally's match, gaining an additional +1 bonus mana (total of 2)

Voidevour

  • Status is permanent: Collect 2 mana from an ally's match, gaining an additional +2 bonus mana (total of 4)
    Well, that's everything. I hope this breathes new life into these less favorable monsters, and above all that you all have greater joy when playing the game.

Patch 56.0.2 Notes

A new monster appears - Tropina!

Patch 53.0.2 Notes

A new monster appears - Cactkid!

  • Cactkid is a straight shooter, and always hits their mark, but you can't hit anything if you don't have any bullets.
  • Cactkid collects bullets from the board (max of 6), at max mana they expend their ammo dealing 5 damage per shot.
  • Cactkid evolves into Armathorn, dealing 10 damage per bullet with a max ammo of 4.

Patch 52.0.0 Notes

Minor Balancing
Unfortunately Sahibun and friends were underperforming, we gave a boost to the evolved forms to raise the monsters' overall effecacy.

  • Maboobun's Smooch: Heal from 20 -> 25
  • Habibun's Glomp: Damage from 20 -> 25

Patch 51.0.1 Notes

A new monster appears - Sahibun!

  • Sahibun is a bit shy at first, but after they evolve it's all hugs and kisses whether you like it or not <3
  • Sahibun's Nuzzle attacks for 5 and heals 5 HP.
  • Sahibun evolves into Maboobun, or Habibun, who swap between one another and heal for 20 HP, and attack for 20 damage respectively.

Patch 49.0.0 Notes

A new monster appears - Gargice!

  • Gargice prefers to keep it chill, but make them angry and you'll find out how cold they really are!
  • Gargice's Frostbite attacks for 10 and every 5 matches this monster changes forms
    • anger_form.webp Anger: x2 damage
    • ice_form.webp Ice: +1 mana per match collected
  • Gargice evolves into Frostoyle who attacks for 15 and collects +2 mana while in ice_form.webp ice form!

Patch 47.0.2 Notes

A new monster appears - Elescent!

  • Elescent brings their finest flowers to the local apothecary Ozzy, who makes a potpourri to die for...
  • Elescent's Potent Potpourri attacks for 10 HP and has a status that changes depending on the last tile type matched:
    • RED: attacks for 5 damage
    • GREEN: heals for 5 HP
    • BLUE: converts 2 tiles on the board to purple
    • YELLOW: collects 3 tiles from the board
    • PURPLE: drains 1 mana from each opponent monster
  • Elescent evolves into Aromaphant who attacks for 15 and who's extra affects are doubled!

Patch 46.0.0 Notes

A new monster appears - Sipzap!

  • Sipzap can't fight on an empty stomach, but fill up their honey pot to unleash their true power!
  • Sipzap's Honey Ohm ability attacks for 5 HP and collects 2 random tiles - each value is doubled for every charge of honey, with a limit of 2 charges.
  • Sipzap evolves into Ranzap who has a limit of 3 charges!

Patch 45.0.0 Notes

A new monster appears - Petirex!

  • Wild Petirex rupture tiles for later consumption - but watch out! For every tile consumed Petirex takes a bite out of its opponent!
  • Petirex's Rupture ability attacks for 5 HP, and collects all ruptured tiles dealing 5 damage for each tile collected, then ruptures 4 more tiles on the board.
  • Petirex evolves into Rexsaur to attack for 10 HP and rupture 6 tiles.

Patch 44.0.0 Notes

A new monster appears - Abyssoul!

  • Abyssoul is selfish and powerful, in the deeps you take what you can get, and only the strongest survive.
  • Abyssoul's Lure ability attacks for 15 HP, and collects 1 tiles from ally matches while gaining an additional +1 mana.
  • Abyssoul evolves into Voidevour to attack for 20 HP and collects 2 tiles, and gain +2 additional mana.

Patch 41.0.0 Notes

New stage: Tallon Labs!

  • At the start of each turn 2 tiles are electrified
  • When matched, an electrified tile collects 2 other random tiles from the board

Patch 39.0.0 Notes

A new monster appears - Woolam!

  • Woolam is slow yet resourceful, gathering up all the berries on the board for their player.
  • Woolam's Graze ability attacks for 15 HP, and collects every berry from the board.
  • Woolam evolves into Alpalaine to attack for 20 HP and collects every berry from the board while healing +5 HP for every berry collected over the berry limit.

Balancing:

  • Lilabaa's Dream Drain:
    • Duration increased from 3 to 4 moves
  • Lulabaa's Dream Drain+:
    • Duration increased from 3 to 4 moves
  • Winklit's Starblitz:
    • Damage increased from 10 to 15
  • Gleamur's Starblitz+:
    • Damage increased from 15 to 20
  • Nerverack's Punish:
    • Loses a move for 1 turn instead of 2
  • Timingo's Hugs:
    • Mana increased from 6 to 7
  • Flambagant's Hugs+:
    • Mana increased from 6 to 7

Patch 35.0.2 Notes

A new monster appears - Tadapt!

  • Tadapt is initially weak but can adapt to any situation!
  • Tadapt's Tail Slap only attacks for 10 HP, however it can evolve into 1 of 4 very strong monsters.
  • Tadapt can evolve into the following:
    • Phirapt: Attacks for 25 HP, and matches a random row and column
    • Vortapt: Attacks for 20 HP, and converts 4 tiles to water
    • Thornapt: Attacks for 15 HP, and heals for 25
    • Buzzapt: Attacks for 15 HP, and matches a 3x3 grid

Patch 34.0.0 Notes

Balancing:

  • Lilabaa's Dream Drain:
    • Mana cost increased from 6 to 7
  • Lulabaa's Dream Drain+:
    • Mana cost increased from 6 to 7
  • Pyrokun's Pyro Blitz:
    • Attack damage decreased from 25 to 20
  • Magnooki's Pyro Blitz+:
    • Attack damage decreased from 35 to 30
  • Nerverack's Punish:
    • Attack damage decreased from 35 to 30
    • Loses a move for 2 turns instead of 1
  • Wreckore's Punish+:
    • Attack damage decreased from 45 to 40

Patch 33.0.0 Notes

A new monster appears - Lilabaa!

  • Lilabaa is a comforting and cozy monster, she saps her opponent's mana after lulling them to sleep.
  • Her Dream Drain ability attacks for 10 HP, and a random monster loses 1 mana after every move for 3 moves
  • Lilabaa can evolve to Lulabaa to attack for 15 HP, and saps 2 mana every move instead of 1.

Patch 29.0.0 Notes

Frosset Lake:

  • The frozen effect is supposed to reward thinking ahead, however at times it posed more of a hindrance than originally desired.
  • Max tile types frozen at one time decreased from 3 to 2

Balancing:

  • In an effort to bring some monster effects to the forefront, their attack powers were decreased. This change was too heavy-handed, and thus some monsters are receiving an increase to their attack damage.
  • Winklit's Starblitz:
    • Attack damage increased from 5 to 10
  • Gleamur's Starblitz+:
    • Attack damage increased from 10 to 15
  • Birchee's Harvest:
    • Attack damage increased from 5 to 10
  • Birchard's Harvest+:
    • Attack damage increased from 15 to 20

Bug Fix:

  • Fixed monster ability not triggering when at full mana after the effect of Avalanche/Avalanche+ wore off

Patch 28.0.0 Notes

A new monster appears - Mouskrow!

  • Mouskrow is a rare and imposing monster who impedes those who cross him.
  • His Avalanche ability attacks for 15 HP, and increases the maximum mana required by 3 for a random enemy monster for 3 turns.
  • Mouskrow can evolve to Mousummit to attack for 25 HP, and increases the maximum mana required for both enemy monsters.

New stage: Frosset Lake!

  • After matches are made, the remaining tiles of the types matched become frozen
  • Frozen tiles cannot be swapped
  • Frozen tiles will unfreeze after any move

Balancing:

  • Elfini's Flower Dance:
    • Heals 5 HP for 3 turns instead of 2
  • Winklit's Starblitz:
    • Mana cost increased from 6 to 7
    • Attack damage decreased from 10 to 5
  • Gleamur's Starblitz+:
    • Mana cost increased from 6 to 7
    • Attack damage decreased from 15 to 10
    • Adds an extra bonus move for 2 turns instead of 1
  • Birchee's Harvest:
    • Mana cost increased from 6 to 7
    • Attack damage decreased from 10 to 5
  • Birchard's Harvest+:
    • Mana cost increased from 5 to 7
    • Gives 1 berry each turn for 3 turns, instead of 2 berries at the start of the next turn
  • Ferobite's Maim:
    • Disables a random enemy monster for 2 turns instead of 1
  • Fursway's Maim+:
    • Disables a random enemy monster for 3 turns instead of 2
  • Gravetiery's Soul Curse:
    • Mana cost increased from 7 to 9
  • Necrogeist's Soul Curse+:
    • Mana cost increased from 7 to 9

Patch 24.0.0 Notes

Balance Patch:

  • Criminook/Bandicrook's Pickpocket/Pickpocket+ mana cost increase from 6 to 7

Patch 22.0.0 Notes

A new monster appears - Gravetiery!

  • Gravetiery is a rare and otherworldly monster that punishes players who don't abide by its curse.
  • Its Soul Curse ability attacks for 10 HP, and for 2 turns every time its opponent uses a monster skill they will receive 10 damage.
  • Gravetiery can evolve to Necrogeist to attack for 15 HP, and its opponent will receive 15 damage for using a monster skill while cursed.

New stage: Forvir Swamp!

  • At the start of each turn a single tile is covered by a question mark tile
  • The question mark tile operates the same as whatever tile was covered up

Patch 19.0.0 Notes

Monster Balancing:

  • Radiaze's Overload+ now costs 9 instead of 11 Electric
  • Fursway's Maim+ now costs 4 instead of 6 Electric

Patch 18.0.1 Notes

A new monster appears - Ferobite!

  • Ferobite is a quick and scrappy Fire monster that can cripple other monsters!
  • His Maim ability attacks for 5 HP, and prevents a random monster from gaining mana for 1 move.
  • Ferobite can evolve to Fursway to attack for 15 HP, and cripple for 2 moves.

Other changes:

  • Criminook's Pickpocket now steals 1 Berry instead of 2
  • Glowzard/Radiaze Overload/Overload+ now collect 4/8 tiles instead of 3/6

Patch 16.0.0 Notes

A new monster appears - Glowzard!

  • Glowzard is a slow but powerful Electric monster that can stun his opponent!
  • His Overload ability attacks for 10 HP, removes 1 move from his opponent's next turn, and matches 3 random tiles.
  • Glowzard can evolve to Radiaze to attack for 20 HP, removes 1 move from his opponent's next turn, and matches 6 random tiles.

Patch 15.0.0 Notes

New stage: Lava Caverns!

  • Matching fire tiles does damage to your opponent.

Patch 14.0.2 Notes

A new monster appears - Birchee!

  • Birchee is a resourceful Earth monster that ensures you're always stocked up on berries!
  • His Harvest ability attacks for 10 HP and grants 1 berry at the start of your turn for 2 turns.
  • Birchee can evolve to Birchard to attack for 15 HP and grants 2 berries at the start of your next turn.

Patch 13.0.5 Notes

A new monster appears - Nerverack!

  • Nerverack is an aggressive Water monster that can deliver large damage!
  • His Punish ability attacks for 35 HP but loses 1 move for the next 1 turn.
  • Nerverack can evolve to Wreckore to attack for 45 HP but loses 1 move for the next 2 turns.

New stage: Tranquil Falls!

  • Water tiles will be shuffled with non Water tiles at the start of a player's turn.

Other changes:

  • Bandicrook's Pickpocket+ now steals 2 Berries
  • Stadium Stage will not have any modifiers.
  • Players can choose from either a fixed Stadium Stage or a randomized stage.

Patch 11.0.5 Notes

A new monster appears - Criminook!

  • Criminook is a tricky Psychic monster that can steal berries and mana!
  • His Pickpocket ability attacks for 10 HP, steals up to 2 berries and 1 mana.
  • Criminook can evolve to Bandicrook attacks for 15 HP, steals up to 3 berries and 2 mana.

Monster balancing:

  • Timingo's Hugs now gives 2 Mana.
  • Flambagant's Hugs+ now gives 3 Mana.
  • Turtlelisk's Heal Leaf now heals for 10 HP.
  • Karaggon's Heal Leaf+ now heals for 15 HP.
  • Scoprikon's Psycho Bite+ now attacks for 15 HP.

Patch 9.0.46 Notes

New feature: Stages!

  • Each stage has its own unique modifier to keep the gameplay fresh.
  • Stadium: Each player has 60 starting HP.
  • Forest Valley: 1 less Berry to evolve.
  • Abandoned Town: Evolving restores 10 HP.

Monster balancing:

  • Axelraze's Electroclaw+ now matches 3x2 grid.

Other balancing:

  • The 2nd starting player's bonus HP is now 5 instead of 10.

Patch 8.0.0 Notes

Monster balancing:

  • Axelraze's Electroclaw+ now matches 2x2 grid.

Patch 7.0.4 Notes

A new monster appears - Timingo (RARE)!

  • Timingo is a passionate Fire monster that gives extra mana to your other monster!
  • Her Hugs ability requires 6 Mana and attacks for 10 HP and gives 1 mana to your other monster.
  • Timingo evolves to Flambagant that can attack for 15 HP and gives 2 mana to your other monster.

Monster balancing:

  • Axelraze's Electroclaw+ now attacks for 10 HP.

Patch 6.2.2 Notes

Monster balancing:

  • Axelraze's Electroclaw+ now attacks for 5 HP.

Patch 6.0.5 Notes

A new monster appears - Winklit!

  • Winklit is a zippy Electric monster that grants you extra moves!
  • His Starblitz requires 6 Mana and attacks for 10 HP and grants 1 extra move for next turn.
  • Winklit evolves to Gleamur that attacks for 15 HP and grants 1 extra move for next turn.

Monster balancing:

  • Eidelf's Flower Dance+ now attacks for 10 HP.

Patch 4.0.8 Notes

A new monster appears - Elfini!

  • Elfini is a bubbly Earth element monster with potent healing abilities.
  • Her Flower Dance requires 7 Mana and attacks for 5 HP and heals 5 HP for 2 turns.
  • Elfini evolves to Eidelf who can attack for 5 HP and heals 10 HP for 2 turns!

Monster balancing:

  • Axelraze's Electroclaw + now attacks for 10 HP.

Patch 3.0.0 Notes

Monster balancing:

  • Turtlelisk's Heal Leaf now heals 5 HP.
  • Karaggon's Heal Leaf+ now heals for 10 HP.
  • Barbenin's Psycho Bite now attacks for 10 HP.
  • Sephanix now needs 6 Mana to activate Hydro Rush+.
  • Axelraze's Electroclaw+ now attacks for 5 HP.
  • Shardivore now needs 8 Mana to activate Aqua Blast+.

Patch 2.0.7 Notes

Monster balancing:

  • Pelijet's Hydro Rush now converts 2 tiles to Water.
  • Trashark now needs 8 Mana to activate Aqua Blast.
  • Turtlelisk's Heal Leaf now heals 10 HP and needs 6 Mana.
  • Barbenin's now needs 6 Mana to activate Psycho Bite.
  • Karaggon's now needs 6 Mana to activate Heal Leaf+.
  • Scoprikon's now needs 6 Mana to activate Psycho Bite+.

Patch 2.0.3 Notes

Monster balancing:

  • Pyrokun's Pyro Blitz now attacks for 25 HP.
  • Magnooki's Pyro Blitz+ now attacks for 35 HP and requires 10 Mana.

Patch 2.0.1 Notes

Gameplay changes:

  • Reduced the timers for each move to 25 seconds.
  • Reduced the timers for initial monster selection to 50 seconds.
  • The starting base HP is now 80 HP.
  • HP Bonus for the 2nd starting player is now 10 HP.

Monster balancing:

  • Barbenin's Psycho Bite now attacks for 5 HP.
  • Sephanix's Hydro Rush now attacks for 20 HP and converts 3 tiles to Water.
  • Scoprikon's Psycho Bite + now attacks for 10 HP and drains 3 Mana.
  • Shardivore now needs 7 Mana to activate Aqua Blast+.

Stages as of patch 107.0.0

stadium.webp

Stadium


"Finally, a fair fight!"

  • No modifiers
forest_valley.webp

Forest Valley


"Mmm, these berries are extra juicy!"

  • 1 less berry to evolve
abandoned_town.webp

Abandoned Town


"There's something powerful about this place..."

  • Evolving heals 10 HP
tranquil_falls.webp

Tranquil Falls


"The water here has a life of its own!"

  • Water tiles get shuffled at the start of each turn
lava_caverns.webp

Lava Caverns


"Ouch! That's burning hot!"

  • Matching Fire tiles does 5 damage to your opponent
forvir_swamp.webp

Forvir Swamp


"This fog is so thick, I can barely see a thing!"

  • At the start of each turn a single tile is covered by a question mark tile
  • The question mark tile operates the same as whatever tile was covered up
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Frosset Lake


"Everything is frozen solid!"

  • After matches are made, the remaining tiles of the types matched become frozen
  • Frozen tiles cannot be swapped
  • Frozen tiles will unfreeze after any move
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Tallon Labs


"Be careful - this whole place is unstable!"

  • At the start of each turn 2 tiles are electrified
  • When matched, an electrified tile collects 2 other random tiles from the board
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Virulent Gardens


"Watch your step when moving through this dangerous garden!"

  • All berries on the board are poisonous!
  • Matching poisoned berries harms oneself for 5 damage.
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