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Overview

Truco is a popular card game originating from Latin America, known for its blend of strategy, bluffing, and luck. Played with a unique deck of 40 Spanish cards, the game is typically enjoyed by 2 to 4 players in teams or individually. The goal is to outsmart your opponents by winning hands and calling Truco to increase the stakes. Its dynamic gameplay, quick rounds, and tactical mind games make Truco a favorite among card enthusiasts. Whether you're a beginner or an experienced player, Truco offers excitement and challenge in every match.

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Object of Game

Truco is a very popular game in South America that is a fun mix of poker, spades, and war. It's played with a 40-card deck by removing the 8's 9's and 10's from a standard 52-card deck.

Truco means Bluff and the fun of the game lies on winning tricks by fooling the opponent team.

The object of the game is to win the most points from taking "tricks" in hands of three cards (See Gameplay).

The first team to reach the points goal wins.

Plato Truco's can be played with different variations maintaining the basis gameplay (See Variations).

Players

2 - 4 players

  • The game can be played by 2 or 4 forming duos when played by 4 players, sitting in alternate positions.
  • Deck of Cards - a traditional (or Spanish) pack, without Jokers, 8's, 9's or 10's.
  • Distribution - 3 cards each participant per round.
  • Objective - reach score 12, 15 or 30 points ( See Variations).

Game Loop (playing tricks)

  1. Every player is dealt with 3 cards.
  2. Counterclockwise a player plays one card each.
  3. Once all cards are played the trick winner is declared according to the card rank order.
  4. The player that won the trick, leads the next hand.
  5. If the player (or team) wins two of the three hands in the round, the round is won and the points bet is added to the scoreboard of the player.
  6. If the player/team total score reaches the goal (12, 15 or 30) the game ends. If not, it goes back to step 1.

Card Ranking

In Truco suits have no meaning and only card ranks counts, with exception to the four high ranked cards known as Cartas Bravas in Spanish or Manilha in Portuguese.

Ranks have the following order, going from high to low:

3 > 2 > 1 (Ace) > 12 (King) > 11 (Queen or Horse) > 10 (Jack or Sota) > 7 > 6 > 5 > 4

Note that, as in many games of Portuguese ancestry (such as 🇧🇷), the Queens rank lower than the Jacks.

Bets (raising points at stake)

Remember: Truco means Bluff and Retruco means Accept bluff and raise.

During the game loop when a player turn is starting, and before playing the card, the player can play 'Truco', meaning that a challenge is set for the next player to act upon. The challenged player can, accept, reject or 'Retruco' (adding extra points to the current bet) challenging the original challenger. Once the bet is taken the game continues. If a challenged player rejects a bet the bidding team wins the round and the current stake is added to their scoreboard.

Points

Truco is normally played to 12, 15 or 30 points according to the game variation that is being played. Teams earn points per hand win. The points won per hand will be the value that it's at stake by the round end. Players win hands by taking the majority of "tricks" played in that hand.

Winning the Game

The game ends as soon as a player or team reaches the score goal for the game.

truco-top-card.webp

Truco comes in different flavors according to the country and regions where is played. In Plato Truco's the game can be played in the following variations:

  • Argentinean Truco 🇦🇷 or Truco Gaúcho or Cego (Brazil 🇧🇷)
  • Truco Mineiro and Truco Paulista (Brazil 🇧🇷)

While all variations keep the same game loop (See Gameplay) they differ in deck styles, cards ranking, bets and end game scoring goals.

Argentinean Truco 🇦🇷

  • Spanish suited cards are used (see Spanish Deck).
  • Top ranked cards (Cartas bravas)
    • Ace of Spades ♠️ ( 1 of Swords)
    • Ace of Clubs ♣️ ( 1 of Batons)
    • Seven of Spades ♠️ ( 7 of Swords)
    • Seven of Diamonds ♦️ ( 7 of Coins)

Remaining cards rank as follows: 3 > 2 > 1 > 12 > 11 > 10 > 7 > 6 > 5 > 4

  • If a trick is tied ( same rank cards played) the trick is won by the first player that played the higher ranked card of the trick.
  • Maximum bet per hand is 4 points starting by 1 and increased in 1 extra point per challenge.
  • Can be played up to 15 or 30 points.

Truco Gaúcho or Truco Cego

Note: Truco Gaúcho or Truco Cego is a version played in Brazil similar to the described above where the only differences are that it is played with a standard card deck (French suited), score goal is 12 points and follows the Portuguese ancestry rule where the Queens rank lower than the Jacks.

Truco Mineiro 🇧🇷

  • Standard suited deck.
  • Top ranked cards (Manilhas)
    • Four of Clubs ♣️
    • Seven of Hearts ♥️
    • Ace of Spades ♠️
    • Seven of Diamonds ♦️
  • Queens rank lower than the Jacks
  • Remaining cards rank as follows: >3 > 2 > 1 > 12 > 10 > 11 > 7 > 6 > 5 > 4
  • When a trick is tied, because there is more than one equally high card in the trick played by opposing teams, the hand is won by the first team that won a trick.
  • In case of a tie, the player that played the first of the high cards, plays first to the next trick.
  • Maximum bet per hand is 12 points starting by 1 and increased to 3 extra points in the first challenge. If a challenged player wants he can continue to raise the bet up to 12 points in that trick.
  • In Truco Mineiro a 'truco' action is a bet on the result of the current trick. If the bet is accepted the winners of the current trick win the hand.
  • Played up to 12 points.

Truco Paulista 🇧🇷

  • Standard suited deck.
  • The top ranked cards (Manilhas) aren't fixed. After the cards have been dealt, the top card of the remaining deck is turned face up: this card is known as the "vira" (turned card). The manilhas for this hand are the four cards of the rank immediately above the vira in the cyclic order [4]-3-2-A-K-J-Q-7-6-5-4-[3] ranking according to their suits in descending order Clubs > Hearts > Spades > Diamonds.

Example: if the vira is a Jack, the cards rank from high to low: ♣️K - ♥️ K - ♠️K - ♦️K - 3's - 2's - A's - J's - Q's - 7's - 6's - 5's - 4's

  • Queens rank lower than the Jacks
  • When a trick is tied, because there is more than one equally high card in the trick played by oposing teams, the hand is won by the first team that won a trick.
  • When a trick is tied, the same player who led to the tied trick leads to the next trick.
  • Maximum bet per hand is 12 points starting by 1 and increased to 3 extra points in the first challenge. If a challenged player wants he can continue to raise the bet up to 12 points at any point when is it's turn during the hand.
  • Played up to 12 points.
truco-type.webp

Spanish Deck

Truco uses a Spanish-suited deck that is similar to the French-suited deck most commonly used across popular card games.

Instead of spades, hearts, diamonds, and clubs, a Spanish deck of cards is made of up 4 different figures, each of which has its own name. There are golden coins, called oros; there are glasses (or cups), called copas; there are swords, called espadas; and there are sticks (or clubs), called bastos.

Below we have a map of the Spanish to French deck suits map.

A Spanish deck is made up of 40 cards instead of 48. This is because there are no 8s or 9s in the entire deck. There are aces through 7s, each of which holds a numerical value that matches the number on the card.

The ranks of the cards follow the same as the French suited deck going from 1 (Ace) to 12.

The Jack is the same and ranks as 10, the Queen maps to Knight (or Horse) ranking as 11, and finally the King that ranks as 12.

Tips

Understanding the Basics of Truco Game

At the Truco Game it's important to grasp the rules of the game

Know the Cards

To excel at Truco make sure to memorize the card order, which can aid in devising a Truco strategy

Strategy

  • Try to win the initial round as if subsequent round is a tie the team/individual who wins the first round wins the hand
  • Truco is a game of Bluff so make sure to 'hide' your real intentions so you can win "tricks" even when you don't have the upper hand.
  • A smart Truco strategy is to spend sometime before the game with your partner to decide the gesture codes and use it at opportune time to tell your teammate which card you want to play. These signals can also be used to puzzle your opponents and this is one of the important Truco tips for smart Truco game trick
  • Well-timed bluffs to confuse your opponent and is the key component of strategic gameplay. Don’t go overboard in calling Re-truco if the cards in circulation show possibility of trump cards being available with your competitors
  • Pay close attention to the opponent’s playing style as this can be leveraged to enhance your strategy in subsequent hands
  • Be flexible in your approach and adjust your strategy if at any point in the game you get cues opponent’s playstyle changing
  • Evaluate the risk and reward of each move and don’t blindly throw a card or call Truco. You should think about the consequence of any move choice on the subsequent moves and your probability of winning the hand

Summary

Mastering Truco requires a combination of tips & tricks like strategic thinking, adaptability, understanding the basics, gameplay strategy and incorporating advanced techniques. Like any skill worthy to be mastered this comes through devoting enough gameplay hours and reflecting on any decisions made by you and their consequence on the outcome of the game.

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