Embark on epic adventures in Dungeon Tales, an immersive RPG where you can team up with friends. Explore dungeons, battle foes, and uncover treasures.
About the Game
Dungeon Tales is a role-playing game for 5 players, inspired by classic tabletop games such as Dungeons & Dragons.
As a co-operative game, players must work together to achieve the main objectives of each campaign.

Choose Your Adventure
Dungeon Tales is divided into a variety of campaigns with different stories and objectives:
At the start of the game, players vote on which campaign to play for that session.
When at least 1 player survives at the end of the campaign, the game is won and the party is rewarded with bonus Fame (see Fame below).
The campaign is lost if all players are dead.
Some campaigns might have special conditions such as Blood Moon (monsters get an additional attack).
All campaigns have branching paths. Players are encouraged to replay campaigns to find different solutions to each one.
Choice & Consequence
The choices you make in each campaign have unique consequences that could affect the outcome of the story.
Do you enter the dungeon from the main entrance or try to find a secret door?
One choice may result in an easier monster to kill, while the other could lead to hidden treasures!
Tip: Some choices may only be available if you have the right party member(s).
Dice Rolls
Most actions (attacking, performing feats, etc.) are determined with dice rolls.
There are 6 types of dice used in Dungeon Tales:

4-Sided Die, 6-Sided Die, 8-Sided Die

10-Sided Die, 12-Sided Die, 20-Sided Die
When rolling a D6+4, the result would be rolling a 6-Sided Die and adding 4. (The D6 means the 6-Sided Die).
Example: if you rolled a D8+5 and got a 5, the resulting value would be 10 (5+5).
Since the game does all the scoring, you don't need to worry too much about the calculations. Just remember - the higher the number, the better!
Health and Mana
If your Health (HP) reaches 0, you're incapacitated, unless revived by another player or if the party wins the combat.
Your HP can be refilled by skills such as Heal or unique scenarios in a campaign.
Mana (MP) is used for special skills such as Lightning Bolt or Backstab.
Your MP can be recharged by skills such as Invigorate or scenarios in a campaign.

Combat
When confronted with a monster in a campaign, your party must engage in a turn-based battle to the death!
Any action in combat (an attack or a support skill) is divided into 2 parts:
- Roll for Hit - this determines whether your action was successful or not.
- Roll for Damage/Effect - determines the attack damage or the effect of a skill.
If you emerge victorious, you'll continue with the campaign and each player is given a bonus of 5 HP.
Any player that was knocked out during combat will be revived and given 5 HP.
Fame
You can earn Fame by performing important actions (such as dealing damage or performing feats).
There's also bonus Fame for those that successfully complete a campaign.
At the end of the campaign, each player is ranked through their Fame scores for the campaign.