Overview
Embark on epic adventures in Dungeon Tales, an immersive RPG where you can team up with friends. Explore dungeons, battle foes, and uncover treasures.
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Total WinsAbout the Game
Dungeon Tales is a role-playing game for 5 players, inspired by classic tabletop games such as Dungeons & Dragons.
As a co-operative game, players must work together to achieve the main objectives of each campaign.
Choose Your Adventure
Dungeon Tales is divided into a variety of campaigns with different stories and objectives:
At the start of the game, players vote on which campaign to play for that session.
When at least 1 player survives at the end of the campaign, the game is won and the party is rewarded with bonus Fame (see Fame below).
The campaign is lost if all players are dead.
Some campaigns might have special conditions such as Blood Moon (monsters get an additional attack).
All campaigns have branching paths. Players are encouraged to replay campaigns to find different solutions to each one.
Choice & Consequence
The choices you make in each campaign have unique consequences that could affect the outcome of the story.
Do you enter the dungeon from the main entrance or try to find a secret door?
One choice may result in an easier monster to kill, while the other could lead to hidden treasures!
Tip: Some choices may only be available if you have the right party member(s).
Dice Rolls
Most actions (attacking, performing feats, etc.) are determined with dice rolls.
There are 6 types of dice used in Dungeon Tales:
4-Sided Die, 6-Sided Die, 8-Sided Die
10-Sided Die, 12-Sided Die, 20-Sided Die
When rolling a D6+4, the result would be rolling a 6-Sided Die and adding 4. (The D6 means the 6-Sided Die).
Example: if you rolled a D8+5 and got a 5, the resulting value would be 10 (5+5).
Since the game does all the scoring, you don't need to worry too much about the calculations. Just remember - the higher the number, the better!
Health and Mana
If your Health (HP) reaches 0, you're incapacitated, unless revived by another player or if the party wins the combat.
Your HP can be refilled by skills such as Heal or unique scenarios in a campaign.
Mana (MP) is used for special skills such as Lightning Bolt or Backstab.
Your MP can be recharged by skills such as Invigorate or scenarios in a campaign.
Combat
When confronted with a monster in a campaign, your party must engage in a turn-based battle to the death!
Any action in combat (an attack or a support skill) is divided into 2 parts:
- Roll for Hit - this determines whether your action was successful or not.
- Roll for Damage/Effect - determines the attack damage or the effect of a skill.
If you emerge victorious, you'll continue with the campaign and each player is given a bonus of 5 HP.
Any player that was knocked out during combat will be revived and given 5 HP.
Fame
You can earn Fame by performing important actions (such as dealing damage or performing feats).
There's also bonus Fame for those that successfully complete a campaign.
At the end of the campaign, each player is ranked through their Fame scores for the campaign.
Classes
After selecting a campaign, players must select their character class such as Warrior, Cleric, etc.
Players are allowed to choose the same class, although it's advisable to create a well-balanced party of different classes.
Note: You can tap on a class portrait or any skill in the game to get more info about them.
Class Traits
Every character class possesses their own range of the following traits:
Strength, Intelligence, Dexterity, Charisma.
Traits determine the success of specific skills (Dexterity affects the Bard's Straight Shot skill).
They're also used to determine the outcome of certain story actions (Strength is used when trying to lift a boulder).
Below are the currently available classes in the game:
Warrior
The Warrior is best played as a "tank" with his high HP, ability to provoke monsters' attacks, and protecting other players.
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Taunt - provokes the monster into attacking the Warrior.
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Protect - grants all players Sentinel, increasing their defenses.
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Shield Bash - deals small damage and applies Weaken state to the monster.
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Invigorate - restores MP to the party member with the lowest MP.
Cleric
The Cleric is the best healer with skills to cleanse negative status, heal wounds, and even revive fallen players.
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Staff Strike - a quick attack to the monster for small damage.
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Heal - heals a substantial amount of HP to the lowest HP player.
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Cleanse - removes all negative status from all players.
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Revive - resurrects a fallen party member.
Wizard
The Wizard is a frail but powerful practitioner of arcane magic with the most damaging attacks.
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Shocking Grasp - delivers a low damaging jolt to the monster.
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Paralyze - applies Weaken state to the monster.
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Lightning Bolt - the Wizard's most damaging spell requiring high MP to perform.
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Stoneskin - applies Sentinel to the Wizard, increasing his defense.
Rogue
The Rogue is a cunning adventurer who can inflict high damage with his dagger.
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Poison Dagger - deals low damage and applies Poison to the monster.
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Backstab - stealthily moves behind the enemy to deliver a high damaging attack.
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Hide in Shadows - cleanses the rogue of all debuffs.
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Pickpocket - steals mana from the monster.
Bard
The Bard is the best support class in the game, able to heal and apply useful states to the party.
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Straight Shot - shoots a damaging arrow at the monster.
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Rousing Ballad - gives the party Rage state, increasing attacks.
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Song of Life - gives everyone a small HP boost and applies Regen HP state.
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Song of Mana - gives everyone a small MP boost and applies Regen MP state.
Status Effects
Below are the different status effects that you or a monster can be affected by in the game:
Bleed
- Effect: The target takes damage each turn.
Bless
- Effect: Increases Trait rolls of the target.
Blood Moon
- Effect: Allows an extra action for each turn.
Burning
- Effect: The target takes damage each turn.
Gigantism
- Effect: Maximum HP of the target is increased.
Hidden
- Effect: Makes the target less likely to be attacked.
Maim
- Effect: The target's damage rolls are decreased.
Poison
- Effect: The target takes damage each turn.
Rage
- Effect: The target's damage rolls are increased.
Regenerate HP
- Effect: Restores the target's HP every turn.
Regenerate MP
- Effect: Restores the target's MP every turn.
Sentinel
- Effect: Damage taken by the target is decreased.
Stoneskin
- Effect: Damage taken by the target is decreased.
Taunt
- Effect: Provokes the monster to attack this player first.
Venom
- Effect: The target takes damage each turn.
Weaken
- Effect: Increases the damage a target takes.
Witch's Curse
- Effect: Decreases Trait rolls of the target.