Status Effects
Below are the different status effects that you or a monster can be affected by in the game:
Bleed
- Effect: The target takes damage each turn.
Bless
- Effect: Increases Trait rolls of the target.
Blood Moon
- Effect: Allows an extra action for each turn.
Burning
- Effect: The target takes damage each turn.
Gigantism
- Effect: Maximum HP of the target is increased.
Hidden
- Effect: Makes the target less likely to be attacked.
Maim
- Effect: The target's damage rolls are decreased.
Poison
- Effect: The target takes damage each turn.
Rage
- Effect: The target's damage rolls are increased.
Regenerate HP
- Effect: Restores the target's HP every turn.
Regenerate MP
- Effect: Restores the target's MP every turn.
Sentinel
- Effect: Damage taken by the target is decreased.
Stoneskin
- Effect: Damage taken by the target is decreased.
Taunt
- Effect: Provokes the monster to attack this player first.
Venom
- Effect: The target takes damage each turn.
Weaken
- Effect: Increases the damage a target takes.
Witch's Curse
- Effect: Decreases Trait rolls of the target.