About the Game
Match Monsters is a hybrid of a match-3 and monster battling game. Players make matches on the board to power up their monsters and unleash damaging attacks.
Starting the Game

Selection Modes
Draft Mode
Each player will choose 2 monsters in the form of a draft.
The 1st player is randomly chosen and will choose one monster. The 2nd player will choose their 2 monsters. The 1st player will then choose their final monster. The 2nd player will start the match. Players cannot select monsters from the same element type that has already been chosen by themselves or their opponent.
All Pick
Each player chooses 2 monsters for the battle. You can only choose 1 monster from each element.
After the monsters are chosen, the 1st player is randomly picked. The 2nd player receives a 5 HP bonus.
Match Rules
Normal
The original Match Monsters experience - you get just 1 extra move per turn, no matter how big your combo is.
Match Bonus
Match Bonus rewards big combos! And unlike Normal mode, which only allows 1 extra move per turn, Match Bonus lets you earn multiple extra moves in a single turn!
However, you’re still limited by the number of move slots you have - typically 2. To go beyond that, you’ll need monsters with abilities that add more move slots.
Combo Rewards:
The bigger your match, the better the bonus:
Tiles Matched | Bonus |
---|---|
4 tiles | +1 Extra Move |
5 tiles | +1 Extra Move + Heal 5 HP |
6+ tiles | +1 Extra Move + Heal 5 HP + Deal 5 Damage to the Opponent |
Gameflow
Each player is given 2 moves per turn, as shown by the moves jewels at the top:

During a move, you can make matches by tapping or sliding an elemental tile on the board to create a match of 3 or more (horizontally or vertically):

These are the 5 color elements on the board to match:

The elements that you matched will contribute to your monster's mana, and not to your opponent's.

Monsters and Mana
Each monster has an element assigned to them.
When you make a match, if the element corresponds to one of your monster's element, it will fill up that monster's mana bar.
When a monster's mana bar is full, it will automatically perform its special ability:
During the game, you can tap on a monster to see information about its abilities.

Evolutions
You can power up and evolve a monster by feeding them 4 tasty Berries:
To collect Berries you need to match 3 or more of them on the board.
Evolving a monster consumes 1 move in the turn.
Boosts
If you have an evolved monster and 4 Berries, you can choose to boost that particular monster.
Boosting a monster will add 4 elements to the monster's mana bar.
Similar to evolutions, boosting a monster also requires 1 move in that turn.

Extra Moves
When you match a row or column of 4 or more elements, you will get an Extra Move for that turn:
You are only allowed 1 Extra Move per turn.
Endgame
The game ends when a player's HP reaches zero and the remaining monster master wins!
Credits
Game Developers: Matt Hackett, Chris Kocan, Bennett Struttman, Christian
Monster Designer: zerudez, Hoan Nguyen
Game Art: Ken Tan, Hoan Nguyen
Animation: Mark Gabot
Design Producer: Iris Lim
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