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Ways These Games Play

Social games are about people first—laughing, bluffing, guessing, and teaming up. Draw Together is drawing, Rock Card is judging, Werewolf is social deduction, and Dungeon Tales is co-op choices. Talk, read the room, have fun.

Draw & Guess

One player draws a secret word; the other guesses before time runs out. Clear lines beat fancy art. In Draw Together, you both score on a correct guess—so keep drawings simple and guesses speedy.

Judge & Prompt

Each round has a Judge. Everyone else plays a card to make the funniest combo; the Judge picks the winner. Rock Card leans into wild prompts and adult humor, so timing and creativity really count.

Social Deduction

Someone is lying. In Werewolf, talk and vote during the day; at night, powers resolve. Read faces, catch slips, and protect allies—or bluff hard and survive until the final vote.

Co-op Adventures

Win together by sharing info and choices. In Dungeon Tales, the party votes on paths, rolls dice in fights, and keeps everyone alive. If at least one hero survives, the whole group wins.

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