Overview
Roll the dice in Dice Party, a thrilling game of chance and strategy. Challenge your friends and see who can achieve the highest score in this engaging dice game.
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Total WinsObject of the Game
Dice Party is a dice rolling game for 2 players. Players use 5 dice to gain points by creating various combinations in order to complete 13 possible dice combinations below:
The player who has the highest score after 13 turns wins the game.
Rolling & Keeping the Dice
You start your turn by rolling 5 dice. You have up to 3 total rolls, and you can choose to "keep" any number of dice for each roll. To keep or "lock" a die, simply tap on one:
You can unlock and deselect a die by re-tapping it again.
Once you've tapped on a die or dice, you can tap on Roll to re-roll the remaining dice to produce a new combination.
Scoring
A dice score is based on combinations of the dots or "pips" shown on the face of the dice.
These dice combinations are divided into Upper Section and Lower Section (see below).
You can only score 1 combination per turn. You can also choose to play a combination that produces 0 points.
At any point after you did your first dice roll, you can choose the combination score by tapping on the possible score:
Once you've selected the combination score, tap on PLAY button to confirm.
Upper Section
The Upper Section has combinations that score points for each die which has the value indicated by the row.
For example, a roll of (6,6,1,3,6) can score 18 points (3x6=18).
Lower Section
The Lower Section has combinations with the following scores:
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3 of a Kind: At least 3 of the same dice, with the total score being all 5 dice. For example, a (1,4,4,4,5) will score 18 points.
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4 of a Kind: At least 4 of the same dice, with the total score being all 5 dice. For example, a (2,2,4,2,2) will score 12 points.
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Full: 3 of the same dice and 2 of the same dice of a different number. 5 dice of the same number does not count as a Full, but rather a 5 of a Kind. A Full will score 25 points, regardless of the dice numbers.
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Small Straight: 4 dice in a sequence. For example, a (3,2,4,5,3) is a Small Straight. A Small Straight will score 30 points.
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Large Straight: 5 dice in a sequence. For example, a (5,2,4,3,6) is a Large Straight. A Large Straight will score 40 points.
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5 of a Kind: All 5 of the same dice. A 5 of a Kind will score 50 points.
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Chance: There are no requirements for a Chance. You can score the total amount of points on your dice.
Upper Bonus
If you score more than 62 points in the Upper Section, you will get a bonus of 35 points.
5 of a Kind Bonus & Joker rules
If you manage to throw a 5 of a Kind and have already played the 5 of a Kind combination with a score of 50, you will score a special 5 of a Kind Bonus and get an extra 100 points.
However, if you have already thrown a 5 of a Kind and have played the 5 of a Kind combination with a score of 0, you will not get a bonus.
Some special rules apply with the 5 of a Kind Bonus:
- You won’t be able to keep rolling if there were pending rolls and you have to select a score right away.
- If the corresponding Upper Section combination is unused, then that combination must be used.
- If the corresponding Upper Section combination has been used already, a Lower Section combination must be used.
- The 5 of a Kind acts as a Joker so that the Full, Small Straight, and Large Straight combination can be used to score 25, 30, or 40 (respectively).
- If the corresponding Upper Section combination and all Lower Section combinations have been used, an unused Upper Section combination must be used, scoring 0.