Challenge your mind with Checkers, a classic board game of strategy. Move your pieces wisely and capture your opponent's to win.
24H Timer
When playing with the 24-hour time control, players have 24 hours to make each move. The timer starts over at 24 hours at the beginning of each turn, and the game is forfeited if a player allows their timer to run out.
Live Timers
When playing each of the following three time controls, players are given a bank of time to be used for the entire game. After each move is made, a smaller amount of time called an "increment" is added back to their clock.
For example, in the "5M + 3S" time control, each player has 5 minutes for the entire game. The timer starts running as soon as the player's turn starts and stops when that player makes their move. The increment, represented by the second number (3 seconds in this example), is added back onto the player's clock as soon as that player makes a move.
2M + 1S
Each player has 2 minutes with which to play the entire game, with 1 second added to their clock at the end of each turn.
5M + 3S
Each player has 5 minutes with which to play the entire game, with 3 seconds added to their clock at the end of each turn.
15M + 0S
Each player has 15 minutes with which to play the entire game, with no time added to their clock at the end of each turn.
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